The REAL "PONG" F.A.Q. Version 1.06 ??? 1999 Creator & Maintainer: Sly D.C. ------------------------------------------------------------------------ O.K.,Here's the legal stuff: Copyright (c) 1997-1999, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes only. No warranty is made with regards to the accuracy of some informations. You can find this FAQ on this newsgoup: - REC.GAMES.VIDEO.CLASSIC Or you can find it at: - Game FAQs "http://www.gamefaqs.com/" - Digital Press "http://www.digitpress.com/" - my Home Page "http://www.chez.com/slydc/" ------------------------------------------------------------------------ Additional contributions IS welcome! (really badly needed!!) Please mail additional information, opinions, and comments to : mailto --> "slydc@hotmail.com" or --> "sylvaindc@videotron.ca" I hope that anybody will like it, It took me at least a year just trying to find information of anykind about pongs...and in between, my damn harddisk crashed and i lost precious data forever... Many THANKS to all the persons who sent me comments, corrections or informations! Please go see chap#6 for the credits roaster. ------------------------------------------------------------------------ Welcome to the REAL FAQ about "PONGS" TABLE OF CONTENTS ------------------- 1.0) PONG: The controversy of videogame history 2.0) Pong systems specs 3.0) PONGS LIST (far from complete!) 3.5) More Details of Pongs Units 4.0) Computer Space: first arcade game 4.5) The ODYSSEY: first home system 5.0) Pong in the Arcades 6.0) Credits (in alphabet order) ------------------------------------------------------------------------ Dear Readers, this FAQ is now dedicated to William A. Higinbotham since the 10th November of 1997 for the honor of his memory. " WILLIAM A. HIGINBOTHAM : The PATRIARCH of PONG & VIDEO GAMES " May the Gods be with you! And for more information about William A. Higinbotham, PLEASE visit this site: "http://www.fas.org/cp/pong_fas.htm" ------------------------------------------------------------------------ 1.0) PONG: The controversy of videogame history ----------------------------------------------- History Lesson 101: Many people out there thinks that the ATARI PONG was the first system and that NOLAN BUSHNELL is THE FATHER of video games.........WRONG !! Instead of doing the usual recap of history, i'm going to tell about the history of each person responsible of what we call "Video Games". Let start by -->"THE CREATOR"<-- of the "First Video Game" ever !!! It's all began in 1958, a person by the name of "Willy Higinbotham", who was a physicist, made a WORKING model and not even with a single transistor, but with vacuum tubes! (of course, transistors did existed at that time, the transistor was created by William Shockley, John Bardeen, and Walter Brattain of Bell Labs in 1947). His "Tennis" game-type was exposed at the Brookhaven National Laboratory for almost TWO years, and his game was more sophisticated than the ATARI PONG itself !! (yes-that's true! don't believe me? Ask EGM magazine or the Brookhaven National Laboratory!) Now, please remember that "Willy Higinbotham" is THE FATHER that created the first video game, i hope that many of you will correct any history about video games. Almost anybody don't know about his work and he didn't get any credit for inventing the TRULY first video game, but in my book, he is THE creator ! Here's the story that Danny Monaghan sent me and i thought that it was special that i had to share it with all of you readers: I just came across your Pong FAQ and was delighted to see your tribute to Mr. HIGINBOTHAM, the REAL inventor of Video Games! Believe it or not, I live on the same street where Mr. H lived (North Howell's Pt. Rd., Bellport, New York) and I'm only 8 houses away! I've got to tell you, when I was a little kid growing up he was the coolest guy on the block! He used to let all the kids in the neighborhood play baseball in his huge back yard... and even when we hit a ball off the side of his house, or broke a window, he didn't care! It wasn't until 10 years ago when I was a senior at Bellport High School that I found out Mr. H invented Pong at Brookhaven National Laboratory (just a few miles away), and I couldn't believe it! I had grown up on the first video game systems of the 70's, and by the time I was in High School was writing my own games for the Apple and Commodore 64. So it was a real shock when I found out that, all along, I had been living next to the almighty creator himself! Unfortunately he passed away in '95 and I never got a chance to thank him, but his son Willy Jr. moved into his house, so I'm thinking about stopping by someday. I don't know if you know this, but he also worked on the first Atom bomb... a stark contrast to his harmless Pong! I just wish more historians would note his awesome achievement! [Thanks for the letter Danny ! If anybody has any insight stories related to the 4 creators of Pongs, please do !] Now the SECOND most important person, his name is "Steve Russell". MIT student in 1961, creates "Spacewar"(the second video game), is the first interactive computer game on a Digital PDP-1 computer. The game is to control two tiny spaceships, one called the "WEDGE" and the other called the "NEEDLE" ,they battles around a tiny dot in the middle of the screen that represent the Sun. The game featured an accurate portrait of physics in outer space. Another student even corrected the star fields in the background to the scale !! But Russell made a mistake, he never filed for a copyright. He thought that it cost too much to try to market his game, he was right about this. Only few computers could run his game in this time, and at a cost of $120,000 for a PDP-1, it was too much to put in arcades. His game almost faded away forever if it wasn't for the employees of Digital Equipment who used it to test their computers while installing them for customers. Customers received the game as a gift. (Notice how FATE is unpredicable ? First Willy's game was unheard of, and Steve's game almost dissapeared to nothingness if not "Nolan Bussnell" who later [in 1962] becomes addicted to the game...we almost didn't get video games, if it wasn't for Nolan who craved "Spacewar" so much, and for his ideas and his visions; you, me and many people wouldn't had the pleasure to discover a new invention called "Video Games", and you wouldn't be reading this FAQ as a matter of fact !!) The THIRD most important person's name is "Ralph Baer". Working for a military contractor called Sanders Associates, in New Hampshire in 1966, he had an idea for a new use for televisions. He decided to create a console that would enable people to play electronic games on their television sets. Baer's first game was about putting out fires. The game involved a red box representing a house that was on fire. Players controlled the game with a lever that represented a water pump. If they pumped the lever fast enough, the box turned blue, meaning the fire was extinguished. In 1967, Baer added a fun-loving engineer named Bill Rusch to his team. Rusch, came up with a better concept. In his game, players used "paddles" to catch and toss a dot across the screen. Rusch eventually modified the paddles so that they rejected the ball. Instead of playing catch, Rusch's game now played tennis. Eventually, in 1971, Baer sold his game machine to Magnavox. Magnavox accepted Baer's technology but ignored his vision. Baer wanted to create a simple device that could retail for under $20; Magnavox programmed 12 games into the system, dressed it up with playing cards and plastic overlays that players could put on their television screens, and charged $100. They called the system the Odyssey. The first prototypes of the Odyssey were finished in early 1972. In May, Magnavox started demonstrating them around the country at private showings. Toward the end of the month, the Odyssey was shown at a trade show in Burlingame, Calif., just outside of San Francisco. One of the people who attented at the show was a young engineer named Nolan Bushnell, he saw the Odyssey and the games that it could played, and ONE of those game cought Bushnell's eyes... Now for the FORTH and not the least, "Nolan Bushnell". Student at the University of Utah in 1962, became addicted to "Spacewar" Russell's game. He liked the game so much that in 1970, two years after his graduation, took his daughter's bedroom and converted it into a workshop in which he could create an arcade version of the game. His firts idea was to use a computer, prices of computers had dropped sharply by this time but they still cost far too much to use in arcades. But Instead of using a computer, he built a device that could only play "Spacewar" with cruder graphics which he recalled it "Computer Space". Later in 1971, he sold the idea to Bill Nutting, owner of Nutting Associates. Nutting hired Bushnell to oversee the creation of Computer Space while working on other engineering projects. They began to ship the game by the end of 1971, but Computer Space was a failure. They sold about 500 to 1,500 machines. Bushnell left Nutting Associates, formed a partnership with a friend named Ted Dabney and opened a new company called Syzygy but saw that the name already belonged to another company, so he chose - Atari. Atari's first product was a game called PONG, an electronic tennis match in which players batted a square ball back and forth with rectangular paddles. Created by engineer Al Alcorn(and NOT by Nolan Bushnell but helped with the game since he saw the "Tennis" game the Odyssey only a few weeks ago at the trade show in Burlingame.) It was a simple game with minimal instructions: "Avoid missing ball for high score." Bushnell and Alcorn placed a prototype of their game in Andy Capp's Tavern, a Sunnyvale, California bar. Two weeks after installing the game, Alcorn got a late-night phone call from the manager of the bar. The game had broken down, and he wondered if he could fix it. When Alcorn went to check the machine, he found a most unusual problem. There were so many quarters jammed into the coin drop that the game had stopped working. Within a few months, Ramtek, Nutting, and several other companies released imitations of Pong. Magnavox sued Atari for infringing on Baer's patents and ended up paying Magnavox $700,000 !!!(This is it,the FIRST VIDEOGAME COURT BATTLE !!) In 1973, Eight to ten thousand units are made, Pong is an unprecedented success. Ted Dabney panics about competition and sells half is share to Bushnell. Bushnell forms Kee Games (named after Joe Keenan) to provide "competition" for Atari. In 1974, Atari began work on Home Pong, proposed by Harold Lee, a consumer version of the popular arcade game that could be played on a television set. Lee, Alcorn, and an engineer named Bob Brown develop the product. Because of the Odyssey's poor sales record, no retailers are interested in carrying the Atari Pong console, a tiny black and white box with two mounted paddle controller dials. In 1975, After being turned down by toys, electronics and department stores, an Atari executive reached Tom Quinn, from Sears, Roebuck. After several meetings with Bushnell, he ordered 150,000 Home Pong consoles for Christmas, and the console is badged with the Sears Tele-Games logo. By January 1976, Home Pong had become the new champion. Attracted by Atari's success, several companies release home video game consoles. Because of a rush on circuits, only Coleco receives its full order in time. Based on technology largely similar to the Pong machine, Coleco's Telstar Pong machine debuts. And a new menace for pongs systems is born: the Fairchild Channel F, the first programmable home game console, and not long after the RCA Studio 2 made it's appearence. By 1977, Atari released a game system that change videogames forever: the Atari 2600vcs. Bally released the Astrocade in 1978. By the end of '78, pongs became boring to play and companies ended producing and marketing them since people wasn't bying them anymore. The fate of Pong has been sealed and "died" without remorse.....fate can be cruel. ***** Here's what Glenn Saunders wrote: ***** When looking at history it's a subjective thing as to who was more or less important in the history of videogames. But if it were not for the true visionary entreprendeurs, the inventors would probably not even be footnotes in history, because their ideas would never leave the garage or the PDP-1 computer-room. Revising history regarding Pong is fine, but also realize that Nolan Bushnell really wound up building a better mousetrap and he had a much better idea of how to start a videogame company than Magnavox. I think it is unfair to take away his throne of being the father of videogames simply because he didn't invent Space War or Pong. And lawsuits are common in Silicon Valley. Other companies have settled with Atari over THEIR intellectual copyrights, including Activision. Whatever lack of innovation Nolan had at the start by making a raster version of Space War and a clone of Pong was definitely made up for by the time the 2600 was sweeping the floor with Magnavox's Odyssey^2 and the arcades were filled almost exclusively with Atari/Kee Games product. The house that Nolan built had a solid foundation of talented engineers and programmers who, to me, were far more influential in popularizing arcade and home videogaming than anything Ralph Baer or Magnavox did. ##Do you think i was to harsh on Mr.Bushnell or that i was right ?? I can more or less agree with Glenn input but everybody has his or her own way at looking at things, life, history, and so on... I agree that was a wee-bit hard on Mr.Bushnell case, that i didn't acknowledge more on Nolan Bushnell since he brought us the Atari 2600 and all the Classics !! But since it's a F.A.Q. and History about "Pongs" (and not the whole video game industry history), i only wrote what i needed for this F.A.Q. (sorry! but that that's!) ------------------------------------------------------------------------ 2.0) Pong system specs ---------------------- Well, to tell you the truth, there isn't really much specification about "PONG" systems, the Odyssey 1 has no microchip, it was made with transis- tors. A microchip called the "AY-3-8500", made by General Instrument in 1975?, was THE chip that Coleco installed in their "PONG" system and that many manufactuers did based their systems on this chip, more than 75 other companys had issued similar video game units. Thanks to Ramon Martinez, here's is the schematic of the AY-3-8500, this info is greatly appreciated!! --------------------- NC -|*(pin #1) #28|- NC Vss (GND)-| |- shotgun input (pointer) Sound Output -| |- trigger input Vcc -| |- reset game input ball angle switch -| |- playfield and scores output ball output -| |- practice ball speed switch -| AY-3-8500 |- squash manual serve button -| |- hockey right player output -| |- tennis left player output -| |- shotgun game II right paddle input -| |- shotgun game I left paddle input -| |- CLOCK input paddle size -| |- SYNC output NC -|#14 #15|- NC --------------------- Mainly, "PONG" systems has : ---------------------------- - power ON/OFF - 2 "paddles"(turning knobs, levers, sliders...)- up to 4 - RESET button - SELECT GAME button or switch - BEGINNER/INTERMEDIATE/PRO skill switch - BAT SIZE (small/large) switch (may or not) - BALL SPEED (slow/fast) switch (may or not) - SLICE (min/max) switch (may or not) - SERVE button or switch(manual/auto)(may or not) - Color or Black&White - 2 player generally (but can be 1 to 4 players) - PISTOL or GUN (may or not) and usually has those type of games: ------------------------------------ - TENNIS - HOCKEY - SQUASH (or SMASH,GRIDBALL,HANDBALL) - JAI ALAI - PRACTICE - TARGET - SKEET (or SHOOT) and some has those type of games: --------------------------------- - BASKETBALL - BREAKOUT (or BREAKAWAY) - JOKARI - PINBALL - ROAD RACE - SOCCER - SPACE INVADER - STUNT CYCLE - TANK ------------------------------------------------------------------------ 3.0) PONG LIST -------------- This list is very, very far from complete ! Any informations, inputs, contributions, descriptions or anything related to PONG systems will be GREATLY appreciated !!!!! They may be errors in this list, but trying to list pong systems that are outdated between 20 & 25 years ago isn't easy !!! # of NORTH AM Systems: 114 # of EUROPEAN Systems: 047 Total for Now: 191 # of JAPANESE Systems: 030 NORTH AM Systems (U.S. & CANADA) Company YEAR ------------------------------------------------------------------------ Adversary 370 National Semiconductor 1976 APF TV FUN Model 401 APF Electronics APF TV FUN Model 402 APF Electronics APF TV FUN Model 405 APF Electronics APF TV FUN Model 442 APF Electronics APF TV FUN Model 444 APF Electronics APF TV FUN Model 500 APF Electronics Apollo 2001 Entreprex 1978 Bag-A-Tel Calfax Colorgame Intercon Marketing Corp. Compu-Vision Bentley 1983? Conic model TVG 101-4 Conic Conic model TVG 102-4 Conic DIGITEK 2001 Digitek Electronics 1976 Face-Off Hockey/Soccer Executive Games Fantasia 101 Fantasia First Dimention Video System Firts Dimention Corp. Four-Way Video Game, model 1004 Concept 2000 Gamatic 7600 Ridgewood Gameroom Tele-Pong Entex Glorytone Granada Electronics Gorilla Game model TG-101 Santron Gorilla Game model TG-102 Santron Heatkit model GD-1999 Heath Co. Hockey-Pong Atari Name of the Game (??) Allied Leisure Industries Nose T' Nose, model 1006 Concept 2000 Odyssey ???, model 4305 Magnavox Odyssey [FIRST home video game] Magnavox 1972 Odyssey 100 Magnavox 1975 Odyssey 200 Magnavox 1975 Odyssey 300, model 7500 Magnavox 1976 Odyssey 400, model 7516 Magnavox Odyssey 500, model 7520 Magnavox Odyssey 2000, model 7510 Magnavox 1977 Odyssey 3000, model 7511 Magnavox Odyssey 4000, model 7530 Magnavox 1977 OLYMPIAN 2600 Unisonic Paddle IV Roberts Pong video game, Model C-100 Atari 1975 PONG video game Atari 1977 Quadtronics model Q376 Quadtronics Quadtronics model Q476 Quadtronics Rally IV Dyn Electronics Rally IV Roberts Ricochet, model mt1a Microelectric Systems 1976 Ricochet Challenger, model mt3a Microelectric Systems Ricochet Champion, model mt2a Microelectric Systems Sands 2200 game ????? 1977 SC 4000 K-Mart SC 8000 Radolin Stunt Cycle Atari SuperColor Volley X Roberts Super Pong, Model C-140 Atari Super Pong 8000 Visulex 1976 Super Pong Ten, Model C-180 Atari Superscore Videomaster TANK Atari 1977 Tele-Action Mini DMS Tele-Games 80007 Sears(made by Atari) Tele-Games IV Sears(made by Atari) Tele-Games Jokari Sears(made by APF) Tele-Games Pinball Breakaway Sears(made by Atari) Tele-Games Pong Sports IV Sears(made by Atari) 1977 Tele-Games Speedway IV Sears(made by Atari) Tele-Games Super Pong IV Sears(made by Atari) Tele-Games Tennis-Hockey Sears(made by APF) Tele-Match 4, model 7700 Magnavox Tele-Match, model 3300r Tele-Match Tele-Match, model 4400 Tele-Match Tele-Match, model 6600 Tele-Match Tele-Match, model 7700 Tele-Match Tele-Pong, model 3047 Entex Tele-Sports Mini DMS Telecourt TV game Hometronics 1977 Telstar, model 6040 Coleco 1976 Telstar, model 6040(deluxe cabinet) Coleco Telstar Alpha, model 6030 Coleco Telstar Arcade (3 game in 1) Coleco 1975 Telstar Classic Coleco Telstar Colormatic Coleco Telstar Colortron Coleco 1978 Telstar Combat Coleco Telstar Galaxy Coleco Telstar Gemini Coleco Telstar Marksman Coleco 1978 Telstar Ranger, Model 6046 Coleco 1977 Telstar Ranger Colormatic Coleco Telstar Regent Coleco Tournament model 101 Unisonic Tournament 2000 Lafayette Tournament-1000 TV game Unisonic Tournament-2000 TV game Unisonic 1976 TV PLUS 4 Four-Way Video Game Concept 2000 TV Pong Model EP-500 Nobility TV Sports 77 Olympus Electronics TV Sports 802 Lloyd's TV Sports 812 Lloyd's TV Sports 813 Color Lloyd's TV Sports 825 Monteverdi (made by Lloyd's) TV Scoreboard #60-3055 Radio Shack TV Scoreboard #60-3056 Radio Shack TV Scoreboard #60-3057 Radio Shack TV Scoreboard #60-3061 Radio Shack Ultra Pong, Model C-402 Atari Video Action IV "Indy 500" Universal Research Labs Video Sport Granada Video Sport Federal Transistor Co. Video Sport, model TCR-104 TCR Video Sports, model vsv-1 Venture Electronics Video Pinball, Model C-380 Atari 1977 Video-Pro Unitrex Wonder Wizard Sharp Shooter(7702) General Home Products 1976 ?? pong ?? Radofin EUROPEAN Systems Company YEAR ------------------------------------------------------------------------ 6000 Colour TV Game Grandstand Blackpoint ????? BSS 01 (BildSchirmSpiel) ????? [please see chap.3.5] Color Video Game R10/9012 ????? Compu-Vision Bentley Colour Game Interstate CVG A10 9012 ????? Electronic TV Game 888G Hanimex 1977 ES 2203 Philips ES 2204 Philips Gamatic 7706 Gamatic Kahrlich Telegame ????? Mk4 Game System Binatone Mk6 Game System Binatone Mk8 Game System Binatone Model 1000 Tandy Model 1000 Sportsvision Adman Odyssey 2001 Philips SD-017f ITMC Sensor-10 Monarch 1977 Super Tele-Sports Intel Superlectron ????? Superscore SEB Tele-Match Palladium Telespiel-Philetta 915 Philips TEMCO 8000 ????? Tournament Ten Pong System Prinztronic TRQ Talleres Radioelectricos TV Color-Multi-Spiel Universum TV Spiel 1004 Universum TV Spiel 4010 Universum TV Spiel 4014 Universum TV Sport XY ????? TV Sports Soundic VC 3000 Interton Video 2400 Interton Video 2501 Interton Video 2800 Interton Video 3000 Interton Video 3001 Interton Video 4000-EX ????? Video Stellar 5 Jeux ????? Videojeu N20 Philips Videojeu N30 Philips ?? pong ?? Univox ?? pong ?? ReEL JAPANESE Systems Company YEAR ------------------------------------------------------------------------ AER-8700 AER 1977 CT-7600C ??? 1977 TVcolor model 7600 ??? 1977 TV-FAN model 1301 ??? 1977 TV-FAN model 1401 ??? 1977 TV-FAN model 1501 ??? 1977 TV-FAN model 1601 ??? 1977 TV-FAN model 1602 ??? 1977 TV-FAN model 1701 ??? 1977 TV-FAN model 1801 ??? 1977 TV-FAN model 1901 ??? 1977 TV-FAN model 1902 ??? 1977 TVGAME ??? 1977 TV-JACK 1000 ??? 1977 TV-JACK 1200 ??? 1977 TV-JACK 1500 ??? 1977 TV-JACK 2500 ??? 1977 TV-JACK 3000 ??? 1977 TV-JACK 5000 ??? 1978 TV-JACK 8000 ??? 1978 TVmate BARON ??? 1977 TVmate CHAMPION ??? 1977 TVmate DUKE ??? 1977 TVmate KING ??? 1977 TVmate QUEEN (tvg8000) ??? 1977 TVmate SUPER CAR ??? 1977 TY-TG40 ??? 1977 Video Attack ??? 1977 Video Attack 7 (tg-7800) ??? 1977 ------------------------------------------------------------------------ 3.5) More Details of Pongs Units -------------------------------- * APF TV Fun Model 401: - 4 games:Practice, Squash, Hockey, Tennis. - 6 "C" cell batteries or AC adaptor * APF TV FUN Model 402: - Light Gun(pistol) - Color pong system - 5 games:Handball, Tennis, Hockey, Target, Skeet. * APF TV FUN Model 405: - 4 versions of PONG - 1 or 2 player * BBS 01: The only Video Game system sold in East Greman until the fall of the Berlin Wall in 1989. BildSchirmSpiel means TV Game in German. It was sold in 1979 for 550 Mark. The BSS 01 was basically a 4 game black and white Pong version with a GI AY-3 Chip in it. There are rumors that a BSS 02 was planned (maybe a Pong with a rifle ??) but such a thing was never released. Thanks for Martin Buchholz for this info!! * Compu-Vision: - Color pong system - 4 games:Tennis, Soccer, Squash, Practice. - 4AA batteries or 6V power supply. * ES 2204: - 5 Carts: - 2211 Badminton - 2212 Pelota - 2213 Skeet Shooting - 2214 Racing - 2215 Ghostchaser * First Dimention Video System: - 3 games:Tennis, Hockey, Robot(?). - 1, 2 or 4 players. * Gamatic 7706: - 6 games:football (soccer), tennis, squash, pelota (classic pong), practice & skeet. - Released in Italy. * Hockey Pong(c-121): - 1 or 2 players - 4 games * Name of the Game (??): - 4 players - input for a light gun - 4 games:Tennis, Hockey,Hhandball and Target - tv/game switch built-in * ODYSSEY 200: - Tennis, Hockey, Smash. - 6 c batteries. * ODYSSEY 300: - 3 games:Tennis, Hockey, and Smash - 6 "C" batteries * Odyssey 500: - 4 games:Smash, Hockey, Tennis, Soccer. - in Color - Internal speaker. - 9VDC (no battery compartment). * Odyssey 2000: - 4 games:tennis, hockey, smash, practice. - 1 or 2 player * Odyssey 3000: - 4 Games - Runs on 6 "C" Batteries * ODYSSEY 4000: - Color pong system - 8 games:Soccer, Tennis, Hockey, Gridball, Smash, Smash Practice, Basketball and Basketball Practice. - 1 or 2 players - in Color - AC adaptor included * OLYMPIAN 2600: - Color pong system, with different colors for each game. - 10 games:Tennis, Hockey, Squash, Practice, Soccer, Baskets, Hoops, Grid/ball, Shoot, and Shooting. * Paddle IV: - 4 games:tennis, hockey, smash, practice. - Detachable Remotee Control. - Color or Black & White. * Pong Sports IV: - 2 or 4 players - 16 Games (pong, hockey, street tennis, street hockey) - Color or Black & White. * Pong video game(c-100): - Color or Black & White - 4 size "D" batteries * Rally IV(Roberts): - 4 games:Tennis, Hockey, Squash, Practice. * SC Four Thousand: - 4 games:Practice, Squash, Hockey, Tennis. - built-in sound - 6 "C" cell batteries or AC adaptor - Detachable Remote Controls * SC Eight Thousand: - 8 games:Target 1, Target 2, Tennis singles, Tennis doubles, Squash singles, Squash doubles, Hockey 2, Hockey 4. - 4 Remote Controls - Electronic Pistol - 6 "D" cell batteries or AC adaptor * Super Pong(c-140): - 4 games:Catch,Handball, Super Pong, Pong - Color or Black & White * Super Pong IV: - 1 To 4 players - 5 games:Pong, Super Pong, Catch, Basketball & Handball. - Color or Black & White * SuperColor Volley X: - 4 games - Light Gun - 4 controllers - in Color - built-in sound * Tele-Action Mini TV Game: - 4 games * Tele-Match, model 3300r: - 5 games:Tennis, Hole in Wall, Catch, Handball, Pitch. - Six different ball speeds - two Atari-like paddles - 4 AA Batteries * Tele-Games Pong Sports IV: - 4 controllers - 2 to 4 Players - 16 games:Pong, Hockey, Street Tennis, Street Hockey, and Super, Maxi and Team versions of all four games. - 32 Variations - Runs on 4 "C" Batteries - Sound comes from Unit - in Color * Telegames Hockey-Tennis: - 4 games:Practice, Tennis, Hockey, Handball - Cylindrical Paddles Detachable - 2 players - 6 C batteries or 9VDC * Telegames Jokari: - 4 games:Tennis, Hockey, Jokari, Practice - 2 players - 6 C batteries or 9VDC * Telegames Pinball Breakaway: - in Color - 7 games:Pinball I, Pinpaddle I, Pinball II, Pinpaddle II, Basketball Breakaway & Breakout. - One player only - Internal speaker - 6 C batteries or 9VDC * Tele-Action Mini(TV GAME-513): - 4 games:Tennis, Practice, Hockey, Squash. - Two players - 6 AA batteries or 9VDC * Telstar Alpha: - 4 games - built-in sound * Telestar Arcade: - 3 Triangle carts:# 1-Road Race/Tennis/Quick Draw # 2-Hockey/Tennis/Handball/Target # 3-Bonus Pinball/Shooting Gallery/... * Telstar Colortron: - 4 Games - Runs on 2 9Volt batteries or AC Adapter - Sound comes from Unit * Telstar Marksman: - in Color - 6 games with 2 moving target games. - 3 in 1 gun included - pistol, target pistol & rifle. - Two 9v batteries or AC adapter * Telstar Ranger: - 6 games:Tennis, Hockey, Handball, Jai Alai, Skeet Target. - Internal speaker - 2 players. - Light gun - Detachable controllers - 6 C batteries or 9VDC * Tournament 2000: - 6 games:Tennis/Table Tennis, Hockey/Soccer, Squash, Practive, Targets, Skeet. - Light Gun (whole rifle you put together) - 6 "C" cell batteries or AC adaptor * TV PLUS 4-Way: TV+4 features automatic on-screen scoring and sound plus all of these... On/off power switch. Reset button starts games. Hand-held remote units are detachable from console and feature slide controls for positive bat action. Ball speed selector for medium or high speed action. Angle selector gives variable ball spin action. Manual/auto serve selector. Bat size selector changes size of racquet. TV channel selector. Game selector for table tennis, soccer/hockey, or squash plus single-play practice handball. It runs on 6 C cell batteries * TV Pong: - Batteries or AC - 4 games:Tennis, Practice, Hockey, Squash. * TV Sports 825: - DC 9V 500MW * TV Scoreboard #60-3061: - 6 games:Target, Skeet, Tennis, Hockey, Squash, Practice. - Two players - Detachable left player controller - Comes with Light gun - Internal speaker. - 6 AA batteries or 9VDC * Ultra Pong(c-402): - 16 games:8 Pong & 8 Hockey - 1 to 4 players - 4 "C" batteries or 6v power supply. * Video Sport(Granada): - 4 games: Hockey, Tennis, Squash and Practice - 4 "C" batteries or 6v power supply. - 1 or 2 players - a plug for a remote controller (???) * Video Sports(TRC): Four action games: Hockey, Tennis, Squash and Solo Variable ball speed Amatuer and Pro Three realistic sound effects for added excitement Digital on-screen scoring 0-15 AC/DC operable using battery or optional AC Adapter (9-volt Battery or 9-volt Atari type power supply) Automatic serve Segmented paddles for automatic ball spin Two Remote Controls * Wonder Wizard Sharp Shooter: - Light Gun - 5 games:Pistol, Tennis, Hockey, Handball and Jai-Lai. * ?? ReEl pong: - 4 games:football (soccer), tennis, squash & pelota. - imported by ReEl (Italian distributor). * ?? Univox pong: - 4 games:Hockey, Tennis, Squash et Practice. ------------------------------------------------------------------------ 4.0) Computer Space: first arcade game [Text by Roger Earl] ----------------------------------------------------------- Considering that Computer Space was the world's first publically available video game, it may seem a bit strange that most people have never heard of it. Perhaps Computer Space is the ultimate example of how a video game needs to be playable in order to be remembered. Pong captured the fame regardless of the advantages that Computer Space had. First publically available video game, almost a full year before Pong. Futuristic looking fiberglass-molded cabinet. Computer Chip design (Pong was solid-state). Appeared in a popular Sci-Fi movie. An original design created by Nolan Bushnell (The Pong design was "borrowed"). Nolan Bushnell's pre-Atari company Syzygy (the name means: The Sun, Moon and Earth in total eclipse) designed Computer Space and was manufactured by Nutting Associates. To the best of my knowledge, Nutting never produced another video game. Although loosely based on Steve Russell's Spacewar game (1962), which Bushnell played on a PDP-1 computer at MIT, the game was changed significantly enough to make the relation between the two disputable. The game and cabinet were designed as an example of what future entertain- ment would be like. 1.Insert quarter and press start; your rocket ship will appear. 2.There is no gravity in space; rocket speed can only be changed by engine thrust. 3.Evade the saucers' missiles and use yours to score hits. 4.Outscore the saucers for extended play in hyperspace. You controlled a rocketship around a starfield on the black & white screen with a shoot or be shot style of gameplay against "computer-guided" flying saucers. Actually, the flying saucers only tended to move up, down, or diagonally (a Z pattern). Like many games of the era, hitting the targets largely depending on mastering the phenomena known as "after-touch", meaning the bullets could be guided after you have shot them. The game was timed, with bonus (hyperspace level) time according to your performance. A switch setting inside the machine could allow two games on a single quarter. Two "games", not lives, because your score was completely reset at the end of a timed game. The controls consisted of four buttons: thrust, fire, rotate left and right. What is missing in my description is the fact that the game was incredibly slow. Computer ciruit technology just wasn't ready for the graphical intensity of video games, that is perhaps the main reason why Nolan Bushnell went with a solid-state design on his next project. The other problem was the feeling of inevitable failure that came along with the time limit, cushioned only slightly by the promise of bonus time. Combining the frustration of turning ever so slowly on an inclosing invader. With the clock ticking, giving you the kind of dread that a video game should never impose. After the game is over, you have an urge to push your nose high in the air and try to feel superior to a game that has only beaten you because of its lack of technological prowess. So Computer Space didn't take off as a runaway hit, that was reserved for Pong the next year. At the most it was considered a novelty. Even so, it wasn't a complete disaster or at least the manufacturers had a bit of faith in it eventually catching on. I say this because after the initial run of machines, they released a two player version with alternative controls (strange joystick-dial combos). Both versions were available in three colors: candy-apple blue, candy-apple red, & candy-apple green. The candy-apple part meaning that they were painted in that metallic sparkling stuff that was so popular in the 1970's. The cabinets looked so much like a prop in a Buck Rogers film that one was featured in the Charlton Heston Sci-Fi cheeser Soylent Green, although they had painted it white to match the decor of the film. Computer Space has the same charm that the Ed Wood films do. It is a game so bad as to be a bit amusing. Collectors travel great distances to obtain one and with good reason. If I were to rate Computer Space as a piece of pop-art to place in your office or home, I would without a doubt give it a glorious 10 out of 10. As a piece of nostalgia it doesn't rate high for me because I don't remember it from it's original era. As a game, I doubt if it would score even a 1. So I'm doing something a bit strange with the score on this game, I'm compromising for which I can without a doubt say is the best coin-op cabinet ever made... by Roger Earl from Electric Playground game reviews ------------------------------------------------------------------------ 4.5) The ODYSSEY: first home system ----------------------------------- The Odyssey (AKA Odyssey I) Came Out In 1972 and was invented by Ralph Baer. It played a game almost identical to pong as well as a number of additional games that required overlays and playing pieces. The Odyssey had two removable controllers that allowed the user to control their paddle in BOTH the x and y axis. In addition, the Odyssey came with 6 Cartridges that (along with a number of screen overlays, game boards and cards) allowed the user to play a number of different games. As an option, Odyssey owners could buy the "Shooting Gallery" which included four more games and an electronic gun. The gun was simply light sensitive and a score can be racked up quite easily by pointing it at your local light bulb. Name of games: Cart #: ------------------------------------------------ Table Tennis 01 Ski/Simon Says 02 Tennis/Football/Hockey/Analogic 03 Football/Cat And Mouse/Haunted House 04 Submarine 05 Roulette/States 06 Add-On Games: ------------------------------------------------ Volleyball 07 Handball 08 Shooting Gallery Electronic Rifle Games: ------------------------------------------------ Shootout, Dogfight & Prehistoric Safari 09 Shooting Gallery 10 Complete Parts List: --------------------- * Odyssey console (of course !) * Two plug-in controllers * Six Magnavox C-cells (when you buy it at the time) * Six Plug-In Game Cartridges (no# 1 through 6), * Original switchbox with two hooks and box, * 12 foot game cord, * 36 or 24 pages instruction manual * Eleven 18" TV overlays * Eleven 23" TV overlays * Game Field/Roulette Board * Stadium Scoreboard * Two football tokens * Two yardage markers * 20 pass cards * 20 run cards * 10 kick off cards * 10 punt cards * 6 play cards * 30 clue cards * 13 secret message cards * 48 plastic chips(sealed) * Two Dice * Play money * 50 state cards * Affairs of State (answer folder) * States study map * 28 Simon Says cards * Cat and Mouse stickers(25) sheet. It's interesting to note that future game cards were planned and there was an accessory port. If you look at its innards-- There are NO Integrated Circuits at all !! About 85,000 Odyssey's were sold in 1972 and about 20,000 rifles (apparently people believed you had to own a Magnavox television for it to work which scared away some buyers). After that time, the Odyssey sales fell due to the outbreak of competition. Want more information about the Company Magnavox from the "Odyssey 1" to the "Odyssey 2" ??? Then please go see this new site: Inherent Mirth : "http://home.neo.lrun.com/skg/" This site creator's name is "Shaun Gegan aka loomis" and he evens has a "Odyssey 1 F.A.Q." that has a lot more information about this unit that i have in this F.A.Q.! ------------------------------------------------------------------------ 5.0) Pong in the Arcades ------------------------ This Pong list was taken from the KLOV list which is made by Mike Hughey, Jeff Hansen & Jonathan Deitch. * Computer Space - made by Nutting Associates in 1971 - B/W screen - 2 Players * Dr.Pong - made by Atari in 197? - B/W screen - ? Players * Elimination - made by Kee Games in 1973 - B/W screen - 4 Players * Pin Pong - made by Atari in 197? - B/W screen - ? Players * Pong (what started Atari and the Video Game industries) - made by Atari in 1972 - B/W screen - 2 Players * Pong Doubles - made by Atari in 1973 - B/W screen - 2 Players * Quadra Pong - made by Atari in 1973 - B/W screen - 4 Players (plain copy of Elimination) * Super Pong - made by Atari in 1973 - B/W screen - ? Players ------------------------------------------------------------------------ 6.0) Credits ------------ Many thanks to these guys !!! If it wasn't for them or for their info, this FAQ wouln't exist !! * Dennis Brown * Martin Buchholz * Randy Buss * Greg Chance * Steve Cooper * Dean Dierschow * Phillippe Dubois * Roger Earl * Eric Hamel * Kevan Heydon * Tom Howe * Robert A. Jung * Steven Kent * Corey Koltz * Jeremy Larsen * Harold A. Layer * Ramon Martinez * Dan Mazurowski * Doug Manegre (DougM) * Rene Meyer * Danny Monaghan * David Orlikowski * Fabrizio Pedrazzini * Rico Quetzalcoatl * Christopher Rodgers * Glenn Saunders * Joe Scoleri(the Maverick) * Lee K. Seitz * Pieter Verhallen * Alan Watkins * Sam Z...? ----- * Jason "Kaotic Page" (???) ----- * EGM Magazine * the Japanese Classic Videogame Station Odyssey * the defunct Arton's Pong Page * and some few people that i lost their name and some info due to my harddisk crash.....(the first one) Thanks and see you in the next version !!! --------------------------------------------------------- Copyright(c)1997-1999, Sylvain De Chantal, "slydc@hotmail.com" or come visit my homepage at "http://www.chez.com/slydc/"
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