By carefully timing your moves, it is possible to jump through Coily or a Red Ball and land on the cube that your opponent previously occupied. This must be done at the moment your opponent is about to jump to your current location.
For bonus points, jump to the top of the pyramid, then wait for Coily to jump to one of the cubes directly below. Press
to jump off the pyramid at the moment he is about to jump to your cube. Coily will also jump off the pyramid and points will be awarded while Q*bert does not lose any lives.Copyright © 2000 - 2024 Base Media. All Rights Reserved. Console Database is a trademark of Base Media. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the Base Media User Agreement and Privacy Policy. Our other sites: Deals United - Daily Deals Aggregator and WhichPlug? - Travel Adaptor Finder.