When the “Game Over†screen appears, hold the
button. Keep this button held when the title screen appears and press to continue at the last world where you left off. This cheat can also be achieved by holding at the title screen and pressing twice or by holding and and pressing at the “Game Over†screen.For fireworks to appear at the end of the level, jump through the flagpole when the last digit on the timer is a 1,
or 6.At the end of any boss level except for the final level, make sure you are Super Mario and jump onto the axe object at the end of the bridge at the same instance as also hitting the Koopa boss. You will flash as if you have been hit, but remain as Super Mario. In the next level, collecting a flower will make you smaller, however, you will still be able to throw fireballs. This cheat can also be achieved if you jump onto an already-released flower at the same moment as being hit by an enemy. You will have shrunk in size at the same time as receiving fire power, thus allowing you to throw fireballs while small.
For alternate music in the boss levels, collect an invincibility star towards the end of the level before the boss level so that you are still invincible while passing through the flagpole at the end. In the boss level that follows, you will still be invincible at the beginning, but after the invincibilty runs out, the music will return to normal level music rather than boss level music.
At the end of World 1-3, you'll reach a pyramid with a koopa walking down at you. Carefully leap on the left side of its shell, pinning it. Do this again and again and each time you hit it, you will receive an extra life. But do not go over 100 lives.
World | Location |
---|---|
World 1-2 | Towards the end of the underground section, jump onto the moving platform and jump right up to the top of the screen so you are standing on the brick ceiling. Keep running along the brick ceiling, past the pipe where you would normally exit. You will eventually come to a room with 3 pipes, allowing you to warp to World 2, 3 or 4. |
World 1-2 | Near the exit pipe at the end of the underground section in World 1-2, break the second to last and third to last blocks from the edge above the exit pipe, but not the one closest to the pipe (You will need to be Super Mario or Fire Mario to do this). Stand on top of the exit pipe entrance as far left as you can without falling off. Hold DOWN to crouch and keep this button held while you press A to jump and press RIGHT as Mario is about to reach the peak of his jump, making him brush his back against the first from last block remaining at the top, but not breaking it. Mario should then begin walking through the wall, accessing a warp area with 3 pipes. Normally, going down any of these pipes will take you to World -1, however, if done very quickly, you can warp to World 5 via the middle pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 will appear above this pipe upon entering. |
World 4-2 | At the first set of 2 platforms, you will see 3 blocks floating in the air to the right of these platforms. Stand directly under the space to the left of the first of these blocks and jump, revealing a block under that space. Stand directly under the second block and jump, revealing another block. Stand directly under the third block and jump again, revealing yet another block. Now, jump onto the third block that you just revealed, then jump to the second block that you just revealed. Move as close to the left as you can without falling off this block, then jump again. You will then hit the second block that already existed and a beanstalk will come out. Climb the beanstalk to find a warp zone, allowing you to warp to World 6, 7 or 8. |
World 4-2 | In the underground section, find your way up to the very top of the screen, like in World 1-2, so that you are standing on the ceiling bricks. Run along to the end of the level, past the pipe where you would normally exit and you should come to a warp zone, allowing you to warp to World 5. |
World 5-1 | When you get to the first pipe, walk back about 10 steps, then jump, revealing an invisible block. Jump onto this block, then hit the block on your right. A beanstalk should then appear. Climb the beanstalk to find a world full of coins with a warp zone at the end allowing you to warp to World 6, 7 or 8. |
Near the exit pipe at the end of the underground section in World 1-2, break the second to last and third to last blocks from the edge above the exit pipe, but not the one closest to the pipe (You will need to be Super Mario or Fire Mario to do this). Stand on top of the exit pipe entrance as far left as you can without falling off. Hold
to crouch and keep this button held while you press to jump and press as Mario is about to reach the peak of his jump, making him brush his back against the first from last block remaining at the top, but not breaking it. Mario should then begin walking through the wall, accessing a warp area with 3 pipes, taking you to World -1.In World 3-3, jump onto the moveable platforms near the flagpole and wait until the closest one is at its highest point before jumping towards the flagpole. If you have enough height, you will jump over the flagpole and be able to continue running past the castle into a never-ending world.
This cheat requires the Pro Action Replay cheat device.
Effect | Code |
---|---|
Invincibility and always able to fire | 0007 56FF |
Infinite Lives | 0007 5A02 |
Freeze Timer | 0007 FA04 |
Always have 99 Coins | 0007 EE99 |
Start on World 1-2 | 0007 6002 |
Different World | 0000 E8AC |
Some of these codes may only work on the Super Mario Bros/Duck Hunt multi-cart.
This cheat requires the Game Genie cheat device.
Effect | Code |
---|---|
Infinite Lives | SXIOPO |
Begin the game with 9 lives | AATOZE |
Begin the game with 6 lives | IATOZA |
Begin the game with 1 life | AATOZA |
Player 1 starts with 8 lives and Player 2 with 3 | VATOLE |
Take no damage from most enemies | PAASNO or PAZSSO |
Take no damage from touching enemies | UAYIUA |
Invincibility | SSASSA or UATIUE |
Invincibility for first 10 seconds plus extra time on timer | GUAOPO |
Able to move through walls and floors | AEAAAE |
Able to move through enemies | UATIUA |
Enemies can move through walls and pipes | PIATYP |
Start with 900 on the timer | VGYOKK |
Start with 460 on the timer | LEAOPO |
Start with 150 on timer and 30 seconds of invincibility | YNAOPO |
Start with 600 on timer and 10 seconds of invincibility | LXAOPP |
Start with 995 on timer and 20 seconds of invincibility | GVAOPP |
Timer counts up | VVAANY |
Higher jumping from standing start only | APZLGK |
Higher jumping from running only | TPZLTG |
Higher jumping from turbo running only | GPZUAG |
Extra high jumping from standing start only | APZLGG |
Extra high jumping from running only | APZLTG |
Extra high jumping from turbo running only | GAZUAG |
Extremely high jumping | AETLTK |
Extremely high jumping from a standing start | AETLIK |
Jump higher and longer | AEAENT |
Variable jump heights | YETLYG or PETLYG |
Jump over flagpole | VTPOZI |
Walk past flagpole | AITOSA |
Float from standing start | YAZULG |
Float from a running start | YAZUIG |
Float from turbo running only | YAZUYG |
Always Float | GETLYG |
Always Float for long time | PAZULG |
Slow Walking | OVAAAE |
Keep fire power on pick-up | PAZSKO |
Always Super | OZTLLX + AATLGZ + SZLIVO |
Always Swimming | PAKOPPAA or PIGOAP |
Always swimming in above ground worlds | SYLOGK |
Always swimming in some worlds | NTLOGK |
Always swimming and start halfway through | AAGOPO |
Always Sliding | VTTNYA |
Always Crouching | VGANYA |
Get bigger when walking | VTLNYA |
Get bigger when jumping | VGANZA |
Get smaller when jumping | VGANPA |
Always change size | VTLNGA |
Fast leg movement | VTYNYA |
Run and jump at the same time | VGANAA |
Start the level swimming | NLTOGK |
Unusable pipes are upside down | ANTOSA |
Able to easily access World -1 at end of World 1-2 | LEAOGK |
Invisibility | ZSNENT |
Backgrounds and objects invisible | OKGASA or AXAENT |
Enemies Invisible but are destroyed when you touch them | KEATPE |
Gain lives from jumping on enemies | KEATZE |
Removes most holes | SVPOUU |
Removes or relocates most enemies | TSLIIT or SYLOKG |
Removes all enemies | TSPIIT |
Freeze most enemies | AALLEY |
Different Enemies | VGLOKK |
Different Enemies in World 1-1 | KTLOKK |
Different enemies in Some Wevels | YSYENT |
Enemies follow you | GNATUE |
No castles | STPONE |
No obstacles after first pipe | NTPOLS |
Begin the game on World 1-2 | NGPOKG |
Begin the game on World 2 | YSAOPE + YEAOZA + PEAPYA |
Begin the game on World 2-1 | PLZOKG or PLZOKK or ILAPKK |
Begin the game on World 3 | YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP |
Begin the game on World 3-1 | PLAPKG |
Begin the game on World 4 | YSAOPE + YEAOZA + LEAPYA |
Begin the game on World 5 | YSAOPE + YEAOZA + GEAPYA or VTPOKG |
Begin the game on World 6 | YSAOPE + YEAOZA + IEAPYA or NTPOKK |
Begin the game on World 7 | YSAOPE + YEAOZA + TEAPYA |
Begin the game on World 8 | YSAOPE + YEAOZA + YEAPYA |
Turn World 1-1 into World 4-3 with water | EIPOKK |
Cloud World | OXOOKK or OVPAIE + NNPOKG |
Data feedback mode | PGAOAA |
Turn everything into a run off | PGAOGG (Works best if used with the "Data feedback mode" code) |
Different World | PAAPIK |
Different World | NVAOGK |
Different World | LAOKK |
Different World | PLAOKG |
Different World | ASAENT |
Different World | OLAOKK |
Different World | NVPOKG |
Different World | NNPOKG |
Different World | ONZOGG |
Different World | PLLOVG |
Different World | VTPOZG |
Different World | NGPOKK |
Different World | ASAENT + LSTETA |
Different World | VTZOZK |
Different World | TTLEXP |
Different World | VGAOKK + PIGAOP |
Different World | VGPOKG |
Different World | VTPOKK |
Different World | ASAOGG + PIGAOP |
Different World | VGAOGG + ZLAOKK |
Different World | TEGOGG |
Different World | PLAOKK |
Different World | LSAENT + ZLGOKG |
Different World | ASAENT + NTPOPI |
Different World | ASAENT + NTPOZT |
Different World | OLZPKG |
Different World | YSAENV |
Different World 1-1 | TTPOZG |
Different World 1-1 | TPPOZG |
Different World 1-1 and 1-2 | TAAPIG |
Different World 1-1 and 1-2 | PAAPIK |
Different World with no castle at end | NTPOLT |
Different Worlds | ASAEVT |
Different Worlds | ASAENP |
Different Worlds | YLAOKK |
Different Worlds and always swimming | YLAOKK + ILAPKK |
Different Worlds with coin rooms when you fall down holes | VGAOPO |
Different Worlds upon pressing RESET | PLGOKG |
Lots more coins in World 1-1 | NTPOPT |
Play World 1-1 with different or no enemies | VTLOKK |
1 point worth 1 000 000 points | NYTELN |
Hold A on controller 2 to move Mario anywhere | GSAENT |
Hold A on controller 1 to move Mario anywhere | ISAENT |
Play in Darkness | ASTETE |
Play in Black and White | NEPELA |
Offset objects | NTPOLE |
Unable to shoot | EAZLIT |
Reveal hidden blocks | STPENT |
Falling 200 Point symbols | VTLNKA |
Enemies have hammers in World 1-1 | NIYNEE |
Enemies on blocks won't fall | TEYVPA |
"Level Select". Enter this code, then play through the new world (0-1) that you are placed in. Swim past the first pipe you see and keep going until you see water at the bottom of the screen. Swim over the blocks above this water but go down and backwards a little to drop down through the little opening in the blocks that leads to the bottom of the screen. Continue the level on this platform and after the message is displayed, press | to enter the Level Select screen. Press at the Level Select screen to choose a level (as seen at the top of the screen), then press .YSAOPE + YEAOZA |
In World 3-2, there is an island located towards the middle of the level. The island has a pole with a brick above it. To the right of this island there are Koopa Troopas. Hit the first Koopa Troopa twice so that it moves to the right, hitting the other Koopa Troopas. This will give you an extra life if performed correctly. You have to wait slightly after you hit it so that by the time you get to the last group of turtles the shell is off the screen. The shell will then bounce off of the pipe and come back at you, hitting the last group of turtles in the process. If done correctly the extra life sound will be heard.
In World 4-2, enter as small Mario and press the
button to hit the box that is located after several ledges. Then, run all the way to the left edge of the screen while still holding the button the entire time. When Mario gets the mushroom, he will appear to do a moonwalk.In World 3-3 (and possibly in World 7-2), there are two platforms that move up and down at the end before the flag. Stand on the left platform until you reach a point where it is safe to jump onto the right platform. Jump onto the right platform, then wait until it gets to its highest point before jumping towards the flagpole. If done correctly, you will jump over the flagpole and can keep walking past it. Note: If you walk to the right of the castle, a never-ending wall will appear as you continue to walk.
In World 1-1, hit the brick that has the star in it found halfway through the level. Before it goes off-screen, hit the highest Question Mark block seen on screen. When the item comes out (mushroom or flower), the star will disappear. This also may be done in other levels.
Contributed by: Marcus Farley
This cheat requires the Game Genie cheat device.
Effect | Code |
---|---|
Allow Mario to go down every pipe on every level | AGAPPT |
Invincibility | XXPPPO |
Strange World | VNLPOG |
Strange World | ENLPOG |
Strange World | YNLPOG |
Strange World | GNLPOG |
Strange World | PNLPOG |
Strange World | STPPOK |
Strange World | TNLPOG |
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