During the opening sequence, wait until Mario and Luigi begin running around on the screen. Then, press random buttons on the controller before selecting the number of players and pressing start. The game will start in a random world.
Complete the game, then press
at the ending screen. You will then have 28 P-Wings when the next game is started.You can collect warp whistles in hidden locations that you can then use on the map screen to warp to a different World. Here are the hidden locations:
World | Warp Location |
---|---|
World 1, Level 3 | Towards the end of the level you will find a white block with a Koopa Troopa on it. Remove the Koopa Troopa, then stand on this block and hold | . After a while, you will fall down behind the scenery. Run to the right and keep running behind the black part at the end of the level to enter a room where the first warp whistle is hidden.
World 1, Boom Boom's Castle | You will need to have the Racoon Tail to access this warp whistle. Procede on the first screen until you reach the door to Boom Boom's chamber. Jump on the Skeleton Koopa and while it is stunned, accelerate and fly up to the top of the screen against the wall just before the tunnel. Fly up and to the right and you will eventually move along a platform above the screen and enter a hidden room with a warp whistle. |
World 2 | In World 2, you can enter challenges with Boomerang Brothers when they are present on the map screen. Defeating them will give you special items, one of which is a hammer. Once you have obtained the hammer, use it on the rock in the top right corner of the map screen to reveal an entrance to a room where you can retrieve another hidden warp whistle. |
World 4 | Towards the end of World 4 you will find a white block. Stand on the block and hold | until you fall behind the scenery. Run to the right, behind the black part at the end of the level to enter the hidden room with a warp whistle inside.
To warp directly to World 8, collect 2 warp whistles and have these in your posession at the same time. Use the first one, which will take you to a Warp Zone. While you're in the Warp Zone, use the second whistle, which will take you to another Warp Zone that allows you to enter World 8.
A Treasure Ship will appear on the map screen if you do the following: On any regualr stage in Worlds 1, 3, 5 or 6, collect a number of coins that is a multiple of 11 (11, 22, 33, 44, etc.), then make the last 2 digits of your score equal to the number of coins you have but rounded down to the previous 10 (so if you have 66 coins, the last 2 digits of your score should be 60). Finally, at the end of the level when you hit the card block, make sure the last digit of the timer is an even one. If all of these conditions are complied with, a ship will appear on the map that will have lots of money inside.
On certain stages you can make secret White Mushroom Houses appear by collecting a certain amount of coins. Here is a list of the stages this will work in and the amount of coins needed to make the White Mushroom House appear to collect the indicated prize:
World | Coins Needed | Prize |
---|---|---|
World 1-4 | 44 | P-Wing |
World 2-2 | 30 | Anchor |
World 3-8 | 44 | P-Wing |
World 4-2 | 22 | Anchor |
World 5-5 | 28 | P-Wing |
World 6-7 | 78 | Anchor |
World 7-2 | 46 | P-Wing |
This cheat requires the Pro Action Replay cheat device.
Effect | Code |
---|---|
Infinite Lives for Player 1 | 0007 3605 |
Infinite Lives for Player 2 | 0007 3705 |
Player 1 always Super | 0000 ED01 |
Player 2 always Super | 0000 ED01 + 0000 EE01 |
Player 1 always Racoon | 0000 ED02 |
Player 2 always Raccon | 0000 ED02 + 0000 EE02 |
Player 1 always able to fire | 0000 ED03 |
Player 2 always able to fire | 0000 ED03 + 0000 EE03 |
Player 1 always Frog | 0000 ED04 |
Player 2 always Frog | 0000 ED04 + 0000 EE04 |
Player 1 always Tanooki | 0000 ED05 |
Player 2 always Tanooki | 0000 ED05 + 0000 EE05 |
Player 1 always has sledgehammer | 0000 ED06 |
Player 2 always has sledgehammer | 0000 ED06 + 0000 EE06 |
This cheat requires the Game Genie cheat device.
Effect | Code |
---|---|
Infinite Lives | SLXPLOVS |
9 lives after continue | AEKPTZGE |
1 life after continue | AEKPTZGA |
More powerful jumps | ELKZYVEK |
Very powerful jumps | EZKZYVEK |
Extremely powerful jumps | EAKZYVEK |
Multiple jumps | GZUXNGEI |
Walk in the air | SXEZSKOZ |
Faster running | OXKZELSX |
Very fast running | XVUXNUEE |
Fly from a standing start while Raccoon | AANZKLLA |
Begin the game on World 2 | PEUZUGAA |
Begin the game on World 3 | ZEUZUGAA |
Begin the game on World 4 | LEUZUGAA |
Begin the game on World 5 | GEUZUGAA |
Begin the game on World 6 | IEUZUGAA |
Begin the game on World 7 | TEUZUGAA |
Begin the game on World 8 | YEUZUGAA |
Mario can reuse items | YPXXLVGE |
Restore powers after playing an action scene | SZUEXNSO |
Start the game as Fire Mario | ZEUXKGAA |
Begin the game as Raccoon | LEUXKGAA |
Begin the game as Frog | GEUXKGAA |
Begin the game as Tanooki | IEUXKGAA |
Begin the game with Sledgehammer | TEUXKGAA |
Always Super (When fighting Bowser, you must stand in front of the door and press UP to enter the chamber with the princess so you do not get caught in the time chamber) | XUKXGLIE |
Always able to fire (When fighting Bowser, you must stand in front of the door and press UP to enter the chamber with the princess so you do not get caught in the time chamber) | UXKXGLIA |
Always Raccoon (When fighting Bowser, you must stand in front of the door and press UP to enter the chamber with the princess so you do not get caught in the time chamber) | NXKXGLIE |
Always Frog (When fighting Bowser, you must stand in front of the door and press UP to enter the chamber with the princess so you do not get caught in the time chamber) | OUKXGLIE |
Always have Sledgehammer (When fighting Bowser, you must stand in front of the door and press UP to enter the chamber with the princess so you do not get caught in the time chamber) | XNKXGLIE |
Invincibility after changing up from Super Mario | SZKIKXSE |
Become Super after falling off screen | AEOSSZPA + PAOZTGAA |
Have Fire Power after falling off screen | AEOSSZPA + ZAOZTGAA |
Become Raccoon after falling off screen | AEOSSZPA + LAOZTGAA |
Become Frog after falling off screen | AEOSSZPA + GAOZTGAA |
Become Tanooki after falling off screen | AEOSSZPA + IAOZTGAA |
Have Sledgehammer after falling off screen | AEOSSZPA + TAOZTGAA |
Debug Mode. A cursor will be shown on the screen. Move it up or down to select a World. You will start with one of every item and the rest of your inventory will be made up of P-Wings. Press | on the title screen to add five extra lives (up to 99). During the game, press to switch between power-ups. Hold or while pressing to get Kuribo's Shoe.KKKZSPIU |
To continue playing, use two controllers and start the game in two player mode. After Mario loses all of his lives, the game can be continued as Luigi using the second controller.
After scoring 80 000 points, a card game will appear on the board. You get two chances to match up the symbols. After you miss twice, you will have to wait until you score another 80 000 points to try again. There are eight patterns, as follows:
Pattern | Description |
---|---|
Pattern 1 | Flower-Star-1-Up-Flower-1-Up-Mushroom 10 Coins-Mushroom-Flower-Star-Mushroom-10 Coins Star-20 Coins-20 Coins-Mushroom-Flower-Star |
Pattern 2 | 1-Up-Mushroom-10 Coins-Mushroom-Flower-Star Mushroom-10 Coins-Star-20 Coins-20 Coins-Flower Star-1-Up-Flower-Mushroom-Flower-Star |
Pattern 3 | Mushroom-Flower-20 Coins-Mushroom-10 Coins-Star Flower-1-Up-Mushroom-10 Coins-1-Up-20 Coins Star-Flower-Star-Mushroom-Flower-Star |
Pattern 4 | Mushroom-Flower-1-Up-Flower-Star-Star 20 Coins-Star-Mushroom-10 Coins-1-Up-Flower 20 Coins-Mushroom-10 Coins-Mushroom-Flower-Star |
Pattern 5 | Flower-20 Coins-Mushroom-Star-1-Up-Flower 1-Up-Flower-10 Coins-Mushroom-20 Coins-Star Mushroom-10 Coins-Star-Mushroom-Flower-Star |
Pattern 6 | Flower-10 Coins-1-Up-Flower--1-Up-Mushroom Star-Mushroom-20 Coins-Star-Mushroom-10 Coins Star-Flower-20 Coins-Mushroom-Flower-Star |
Pattern 7 | Flower-Star-1-Up-Flower-20 Coins-Mushroom 10 Coins-Mushroom-20 Coins-1-Up-Mushroom-10 Coins Star-Flower-Star-Mushroom-Flower-Star |
Pattern 8 | Mushroom-Flower-20 Coins-Flower-10 Coins-Star 20 Coins-1-Up-Mushroom-10 Coins-1-Up-Flower Star-Mushroom-Star-Mushroom-Flower-Star |
Item | Description |
---|---|
Super Mushroom | Mario is bigger and can smash bricks. (Super Mario). |
Fire Flower | Mario is orange and can throw fire balls. (Fire Mario) |
Super Leaf | Mario has a raccoon tail and can fly. (Raccoon Mario) |
Frog Suit | Mario wears a frog suit and can swim very fast underwater, but difficult to walk on land. (Frog Mario) |
Tanooki Suit | Mario wears a teddy bear-type suit with raccoon tail. Able to fly, but can also turn into a statue for a limited time by holding Down and A together. (Tanooki Mario) |
Sledgehammer Suit | Makes you look like a Hammer Brother, and can throw hammers. If you duck, you can block fire balls with your back. (Sledgehammer Mario) |
Jugem's Cloud | On the map screen, you can use this to skip a stage. |
Magic Wing | Turns Mario into Raccoon Mario except with a "P" on his chest. Mario has unlimited flying power (no need to run). |
Starman | Mario invincible for a limited amount of time. |
Hammer | On the map screen, you can break boulders that are in your way. |
Music Box | On the map screen, you can make the Hammer Brothers fall asleep for a limited amount of time. |
Magic Whistle | On the map screen, you can warp to another world. |
Anchor | Using this item will cause a moving doom ship to halt. |
Whistle | Location | Warp Destinations |
---|---|---|
Whistle 1 | World 1 to 3 | World 2 to 4 |
Whistle 2 | World 1 Fortress | World 5 to 7 |
Whistle 3 | World 2 Fire Brothers | World 8 |
Usually after the Boss fires magic (from the magic wand), you then can jump on his head. Repeat this process until the boss is defeated.
Wear a Hammer Suit and do not get hit throughout his level. With the Hammer Suit, hit Bowser four times. When you hit him, a buzzer like sound will be heard.
In Bowser's Castle, there is an extra life located at the top of the right side of the brick staircase. It is an invisible box. If you get this life every time you try to defeat him, the game will never end as you will continue replenishing the life you lose if you cannot defeat Bowser.
Get every coin on World 1, Level 4, including the ones in the boxes. Finish the level to find a black and white mushroom that moves back and forth. Go to the mushroom to get a P-Wing.
On the level just before the final castle and a lock, make sure you have the leaf. There will be moving platforms with cannons on them. Run back and forth in front of the first platform to gain speed until you can fly. Fly above everything and land on the topmost level. When you can see the next platform, run, jump, then fly until you land on it. The next time, you will not be able to see any platform - run and build up speed and fly while holding
. You should land right around the pipe.Start a game and go to the second level (with the grass). Make sure you have a leaf and go to where the flying red Goomba is located. Wait for four yellow Goombas to appear. Jump on one of the Goombas and hold
, then press to slowly fly down. Fall on another Goomba and hold . More Goombas will appear when as you jump on them. Keep doing this to accumulate points. Eventually, you start gaining a life every time you hit a Goomba. Do not forget to watch keep track of your time.Go to the second world and to the level with the pyramid. Go to a pyramid and wait for a Koopa Troopa to appear. Jump on the Koopa Troopa so it will not come out of its shell. Then, keep jumping for points and extra lives.
When you go to any pink note area, enter with a super leaf . If you wait and then fly up after the third group of coins, you should be able to find coins in a circle around a block. Hit the block and an extra life will appear.
In the second castle of World 4, activate the P Switch that is grey (there is a shiny block that you have to hit). You will see an outline of coins around darkness. Collect the coins and move into the centre of them then press
. Exit again and the coins outlining the darkness will be there again. Collect them and make sure you do not get the yellow coin - that is the P Switch block. Collect the grey coins only and repeat this to earn lives.Hit a musical note block, then bounce up onto a block in World 5-2. Go into the pipe a bit further up to find another pipe. Enter it after defeating the Goombas to find a huge block with at least three extra lives inside.
In World 6-9, use a P-wing to fly over the wall in the beginning. You can go directly to the end. When you get there, you can fly backwards to get a free life.
In World 2-4, fly up alongside bricks at the upper left corner to skip through the level and collect hundreds of coins.
Get every single coin in level 4. A coin ship will appear on the map. Go to it to find a ship containing nothing but coins.
In World 1-1, collect coins until your total is a multiple of 11 and have the second to last number in your score the same as the last number in your amount of coins. For example, get a score that ends in "60" with 66 coins. Collect the ending card when your timer is on an even number and the Hammer Brothers on the map will turn into a coin ship.
To easily finish the ship level in World 8, jump down the first opening in the ship. Get underneath the boat, hold
and repeatedly press . Go to the end of the boat, and go down the pipe to finish the level.Obtain a P-Wing before you get to World 8, then, before entering the first level, press
and select a the P-Wing from your items inventory. Enter the level, then, repeatedly press and hold to stay high in the air so that no cannon balls can hit you. When you get to the end, release and go down the pipe to defeat the boss and finish the level. Also in this level, run back and forth quickly at the start to gain enough speed to fly. Fly as far as you can to the right, and enter the tall pipe to find three extra lives inside. Also try getting enough speed just before exiting. Tap to activate flying power, exit through the pipe and fly yourself near the end of the level.In the goal box at the end of each stage, you can almost always get a Star card if you run and jump face-first into it.
Whenever you get a "P" (on most levels), just keep pressing
and you will fly through the stage. This works well on most of the World 8 levels.Enter World 1-2 and go to the T-shaped pipe. When the Goombas come out, do not kill them. Once five or more of them appear on-screen, the game will slow down (assuming you are using original game hardware). This will remain as such until you walk away or any of the Goombas go out of range.
Collect all the coins in World 2-2 or World 3-6. After you have exited the world, there will be a black and white mushroom house with a weapon inside. Note: This includes getting all coins, then going back and hitting the "P" that changes blocks to coins to get those as well.
In World 8-2, jump into the first quicksand trap and land underground. Once there, you will be able to choose between two pipes that will lead to surprises.
This trick can be done in any level with quicksand. You will need to be able to fly. Start flying when approaching the quicksand. As you just start to fly, fall into the quicksand and fly out very quickly, then fly either to the left or right and you will be walking in the air.
In the first World 6 fortress, get the Starman as small Mario and race to Boom Boom's room. Touch him while still invincible and he will explode. The "?" icon will then be upside down.
When the rows starts spinning in the bonus round, quickly press
, , then to get extra lives every time.Get a leaf and a starman. Jump and keep pressing
to float. You will fly and do a flip at the same time.Copyright © 2000 - 2024 Base Media. All Rights Reserved. Console Database is a trademark of Base Media. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the Base Media User Agreement and Privacy Policy. Our other sites: Deals United - Daily Deals Aggregator and WhichPlug? - Travel Adaptor Finder.