To gain bonus cards, use a link cable and download the mini-game to a Game Boy Advance. Play through the mini-game to unlock bonus Monster Cards in the main game.
To gain Power 2 to edit your monster's lines, collect the Vision Orb after completing the Goofy Route on the Intermediate Course. Power 2 will now be available in the Hall Of Life.
To gain Power 1, which allows you to create a monster with the attributes you specify, without going through the interview process, collect the Vision Orb after completing Beginner Course. Power 1 will now be available in the Hall Of Life.
To gain Power 3, which allows you to resize and move body parts, collect the Vision Orb after completing the Strict Route on the Intermediate Course. Power 3 will now be available in the Hall Of Life.
To gain Power 4, which lets you slide a pattern after choosing a texture and pattern for your monster, collect the Vision Orb after completing the Dash Route on the Advanced Course. Power 4 will now be available in the Hall Of Life.
To unlock Stamp mode, get the fourth Vision Orb from the Advanced course.
To unlock Paint mode, which allows you to customize individual colours of body parts, get the third Vision Orb from the Advanced course to unlock Paint mode.
To unlock Piggy mode, find the black-spotted pig inside the store near the second course. If you talk to him, he will ask, "Oink?". If you answer "Yes", he will say,"Oiiiiiink!!!", and you will hear a noise to confirm Piggy mode is active. Piggies will then replace something in that particular game.
To unlock the sound test, successfully complete the game.
After catching the Magma Ball, start spinning as fast as you can get without hitting the edge. Try to pause the game while the spin meter is in green. After that, resume the game and immediately press
. This should result in a red hit most of the time. If you time the catch correctly, you will stay put and hurl the magma ball back at full power. Usually, the correct time to press is just before the magma ball touches the creature's outstretched arms.You can use your fully-charged spin attack as a jump. When you reach the moving path floating in the lava, step onto the first moving panel, then "jump" over the pit. When you reach the highest point of the course, go down one floor and "jump" from the edge of the platform. Most monsters will be able to land on the ending from there.
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