Nintendo GameCube
Console Information
'
The Nintendo GameCube was unveiled at Nintendo\'s Space
World 2001 conference in Japan and released on September 14th 2001.
The original code name was Project Dolphin but Nintendo chose not
to call the console by this name and instead changed it to "StarCube"
for a short time, then ended up with "GameCube". While
the 128-bit console is so small, it is more powerful than the Sony
PlayStation 2.
Nintendo\'s focus is on gameplay; making fun and exciting games
that are very playable. The games promise to get the player more
involved and be more realistic than ever before.
The GameCube continues the tradition of four controller ports,
carried over from the Nintendo
64. The controllers improve on the already excellent design
of the N64 controllers, being easy to use and having a wide variety
of functions. The GameCube was released in North America on 5th
November 2001 while the European and Australian releases occurred
in 2002 (May 17th in Australia).
The GameBoy Advance
can be attached to the Nintendo GameCube and games will interface
between the two consoles.
Nintendo are licensing the GameCube technology to other manufacturers
so they can create their own GameCubes. Nintendo and Panasonic have
made an agreement, thus the Panasonic GameCube, known as "Q".
Panasonic\'s GameCube was also shown at Nintendo\'s Space World 2001
and boasts compatibility with DVD, CD, VCD, CD-R, DVD-R as well
as GameCube Discs. Their version is slightly larger and weighs twice
as much. It also features a mini screen and remote control.
Nintendo GameCube Technical Specifications
- MPU ("Micro Processing Unit"): Custom IBM Power PC
"Gekko" manufactured with 0.18 micron IBM Copper Wire
Technology, running at 485 MHz
- CPU Capacity: 1125 Dmips (Dhrystone 2.1)
- Internal Data Precision: 32-bit Integer & 64-bit Floating-point
- External Bus: 1.3 GB/second peak bandwidth
- 32-bit address space
- 64-bit data bus
- 162 MHz clock
- Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2:
256KB (2 way)
- System LSI: Custom ATI/Nintendo "Flipper" manufactured
with 0.18 micron NEC Embedded DRAM Process
- Clock Frequency: 162 MHz
- Embedded Frame Buffer: Approx. 2 MB
- Sustainable Latency: 6.2ns (1T-SRAM)
- Embedded Texture Cache: Approx. 1 MB
- Sustainable Latency: 6.2 ns (1T-SRAM)
- Texture Read Bandwidth: 10.4 GB/second (Peak)
- Main Memory Bandwidth: 2.6 GB/second (Peak)
- Pixel Depth: 24-bit Colour, 24-bit Z Buffer
- Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware
Lights, Alpha Blending, Virtual Texture Design, Multi-texturing,
Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering,
Trilinear Filtering, Ansitropic Filtering, Real-time Hardware
Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line De-flickering
filter
- Sound Processor: Custom Macronix 16-bit DSP
- Instruction Memory: 8KB RAM + 8KB ROM
- Data Memory: 8KB RAM + 4KB ROM
- Clock Frequency: 81 MHz
- Performance: 64 simultaneous channels, ADPCM & PCM encoding
- Sampling Frequency: 48KHz
- Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak)
- (MPU, Geometry Engine, HW Lighting Total)
- Real-world polygon: 6 to 12 million polygons/second (Peak)
- System Memory "Splash": 40 MB
- Main Memory: 24 MB MoSys 1T-SRAM
- Approx. 10ns Sustainable Latency
- A-Memory: 16 MB 81 MHz DRAM
- Disc Drive: CAV (Constant Angular Velocity) System
- Average Access Time: 128ms
- Data Transfer Speed: 16Mbps to 25Mbps
- Media: 3 inch Nintendo GameCube Disc (based on Matsushita\'s
Optical Disc Technology)
- Capacity: Approx. 1.5GB
- DVD, CD, VCD, CD-R, DVD-R compatible (Panasonic version only)
- 4 Controller Ports
- 2 Memory Card Slots
- Analogue AV Output
- Digital AV Output
- 2 High-Speed Serial Ports
- High-speed Parallel Port
- Power Supply: AC Adapter DC12V x 3.5A
- Dimensions: Width 150mm (5.9") x Depth 160mm (6.3")
x Height 110mm (4.3")
- System Development Status: Complete
- System Release Status: Released
Platform: Nintendo Dolphin OS.