Rec.games.video.classic Fairchild Channel F FAQ cdyer@best.com & cwebb@earthlink.net Version 2, May 25, 1997 Copyright (c) 1997 Clinton R. Dyer & Chris Webb All right reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data herein is provided for informational purposes only. No warranty is made with regards to the accuracy of this information. These people knowingly (or unknowingly) helped with the information contained in this FAQ. Dave Ross (z956832@oats.farm.niu.edu) Jay Tilton (tiltonj@erols.com) Russ Perry (slapdash@execpc.com) Sascha (imueller@student.uni-kl.de) Needs and such: Well, pretty much everything and everything! -Game Ratings. I'd like to get 3 or 4 numbers to average out, because the numbers contained here are only my opinions. Keep in mind when rating games that most of these games were early, so try and rate them to games on the Fairchild system, and not against later systems. -Information on the Fairchild Newsletter -System specs -Timeline information -Repair information -Anything anyone would like to see. This FAQ is for you, so if there's something you want to see, let me know! 1. Introduction 2. Timeline 3. System specs 3a. System information - Original Channel F 3b. System information - Zircon Channel F System II 3c. System information - Luxor Video Entertainment Channel F 3d. System information - Grandstand 3e. System information - Saba Videoplay 3f. System information - ITT Tele-Match Processor 4. Game list/etc. 4a. Cartridge Summary 4b. Box/Cartridge variations 4c. Fairchild newsletter 4d. TV show appearance - "POW!" 4e. Catalogs and other paraphernalia 4f. Rumors and other myths 5. Repair information 5a. The base unit 5b. Controllers 5c. Why won't my games work? 1. Introduction Why did I decide to do a Fairchild Channel F system FAQ? Good question! I can't say this system is the most popular system of all time or has the best games of all time, but it's always held a special place in my heart. It was my first cart based video game system, and really the only gaming system I've ever had that everyone in my family could play and compete at (even my mom wasn't bad at Bowling). I've heard it said before: "this system's horrible", "these games stink", "the 2600 did that so much better", etc. and I just have to say one thing to those people: It was the first programmable cartridge system -- what do you want? All that had ever been seen at the Fairchild's release was Pong, and this was a big step up. It actually contained different cartridges, instead of flipping a switch to change the game options. The graphics, which consist primarily of large blocks, were groundbreaking at the beginning, but when better systems were released, failed to compare. Towards the end, Zircon Intl. bought the system rights from Fairchild, released a new system, called strangely enough Channel F System 2, and a total of 5 games before the system passed away. 2. Timeline 1976 - Fairchild releases the Channel F cart based video game system 1976-1978/9? - Fairchild releases 21 different carts for their Channel F system 1978/79? - Zircon buys the rights to the Channel F system 1978/79? - Zircon releases Channel F System 2 1978/79? - The last cartridge for the system is produced (#26 Alien Invasion) 3. System Specs 3a. Channel F system 1 - Catalog #FVE-100 (Fairchild), #FR800 (Zircon) Very 70's look to it. Power supply and controllers are hard-wired to the console. There was a smoked plastic lid that hid the controllers and a dust cloth inside. On top of the lid, there was a silver aluminum sticker that read Fairchild Channel F across the sticker. The RF cord was hard wired into the unit and the speaker was built into the unit. Channel F system pin-outs: Female connector ---------------- 5 4 3 2 1 9 8 7 6 Pin Function --- -------- 1 Twist left 2 Twist right 3 Pull up 4 Push down 5 Right 6 Up 7 Down 8 Left 9 Common 3b. Channel F System 2 - Catalog #FN808, #FVE300 Same chip set/etc., with removable controllers, sound on the TV and controller holders attached to the back of the unit instead of being contained in a compartment inside it. Uses all cartridges made for the Channel F system. (The factory refurbished unit was catalog #FR800). 3c. Luxor Video Entertainment system (Sweden) ?? 3d. Grandstand [Great Britain] ?? 3e. Saba Videoplay [Germany] According to the description of the US unit, it seems to be a combination of the Channel F System 1 and System 2. It is quite big, all black, and it features the storage compartment for the controllers. The controllers are hardwired into the unit (they may be removable from the inside, however). There is a gigantic shield casing around the board (same as the US model). Sound is played through the TV and it has a cartridge eject button. There is a sticker on the back of the unit and another one inside. The one on inside says "Saba Videoplay 2" whereas one on the top just says "Saba Videoplay". The unit has a built-in auto-switchbox (again like the US model). Some of the carts (e.g. Schach) feature german text onscreen. 3f. ITT Tele-Match Processor [Germany] ITT put it out as the "ITT Tele-Match Processor". It has a totally different design than the Saba. It is much smaller (no storage compartment), made of black plastic with an aluminium front. Its overall look reminds me a little of a small VCR. Sound on TV. No controller holders, no cartridge eject button (you just pull them out). Built-in Pong games, built-in automatic switchbox. The controllers are removable, but you have to open the system and plug them off the board. In contrary to the 70's design of the Saba, the ITT version has more of an early 80's product, so I assume it had been released after the Saba (this is a little vague, I know). But I think the Saba Videoplay is more common. 4. Game list/etc. Key: # of Players: 1 a 1 player game only, 1/2 a 1 or 2 player game, 2 a 2 player simultaneous game, Rating: Game play rating from 1 to 5. 1 being the worst, 5 being the best. Rarity: C Common UC Uncommon R Rare ER Extremely Rare IR Incredibly Rare In the ratings column, the first score is Clint's, the second is Chris'. 4a. Cartridge Summary Fairchild Channel F (American) Luxor (Sweden; Swedish labels over American carts) Saba (Germany) # Name of Game; # Players; Game Type; Rating; Rarity 1; Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle; 1/2; Misc; 1/1; C 1; Lerduveskytte / Luffarschack / Kaleidoskop / Rita Själv (Luxor) 1; Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Saba) 2; Desert Fox/Shooting Gallery; 1/2; Shooter; 2/2; UC 2; Lerduveskytte / Ökenkrig (Luxor) 2; Wuestenfuchs / Tontaubenschiessen (Saba) 3; Video Blackjack; 1/2; Casino Game; 2/4; UC 3; "21" 1 Eller 2 Spelare (Luxor) 3; Blackjack (Saba) 4; Spitfire; 1/2; Shooter; 4/5; UC 4; Luftkampf (Saba) 5; Space War; 1/2; Shooter; 3/3; UC 5; Rymdkrig (Luxor) 5; Kampf Im Weltraum (Saba) 6; Math Quiz 1 (Addition/Subtraction); 1; Educational; 2/1; R 6; Matematik (Luxor) 6; Magische Zahlen (Saba) 7; Math Quiz 2 (Multiplication/Division); 1; Educational; 2/1; R 7; Matematik (Luxor) 7; Autorennen (Saba) 8; Magic Numbers/Mind reader/Nim; 1; Puzzle; 4/1; UC 8; Master Mind (Magiska Tal) (Luxor) 8; Labyrinth (Saba) 9; Drag Race; 1/2; Driving; 4/4; UC 9; Backgammon / Acey Deucy (Saba) 10; Maze / Jailbreak / Blind Man's Bluff / Trailblazer; 2; Puzzle; 5/5; UC 10; Labyrint / Rymning / Blindbock / Stigfinnare (Luxor) 10; Baseball (Saba) 11; Backgammon / Acey-Deucey; 1/2; Board Game; 5/5; C 11; Brädspel / Dus-Ess (Luxor) 11; Robot-Jagd / Torpedo (Saba) 12; Baseball; 2; Sports; 3/3; C 12; Baseball (Luxor) 12; Sonar-Peilung (Saba) 13; Robot War / Torpedo Alley; 2; Shooter; 4/4; UC 13; Robotjakt / Torpedskjutning (Luxor) 13; Memory (Symbole) / Memory (Ziffern) (Saba) 14; Sonar Search; 1/2; Puzzle; 3/2; R 14; Voelkerball (Saba) 15; Memory Match; 1/2; Puzzle; 2/2; UC 15; Barriere (Saba) 16; Dodge It; 1/2; Driving; 4/5; UC 16; Rymmare-Fasttagare (Luxor) 16; Rat' Mal (Saba) 17; Pinball Challenge; 2; Sports; 5/4; ER 17; Kickball (Saba) 18; Hangman; 2; Puzzle; 4/3; R 18; Ordtavling (Luxor) 18; Bowling (Saba) 19;* Checkers; 2; Board Game; ?/3; IR 19; Odyssee Im Weltraum (Saba) 20; Video Whizball; 1/2; Sports; 4/5; R 20;*1 Schach (Saba) 21; Bowling; 1/2; Sports; 5/5; ER 22;* Slot Machine; 1/2; Casino Game; ?/2; IR 23;* Galactic Space Wars/Lunar Lander; 2; Shooter; 3/3; R 24;* Pro Football; 2; Sports; 3/5; ER 25;* Casino Poker; 1/2; Casino Game; ?/3; ER 26;* Alien Invasion; 1/2; Shooter; 4/5; IR N/A Democart; N/A; Demo; ?/?; IR N/A Democart 2; N/A; Demo; ?/?; IR KB-1 Keyboard Cartridge + Keypad; N/A; ??; ??; NR * = Zircon releases *1 = This one is definitely chess, NOT checkers. On the side where the small label is, the cartridge has a red LED that lights when the computer is thinking about his next move. On the circuit board (filling the entire cartridge) it says: "Fairchild Memory Systems (c) 1979". So we might have a European- (Germany-) only release here? 4b. Box/Cartridge variations I used to be a heavy variation collector, and although I don't collect them anymore, I thought there might be some people out there who do. So, what I'm going to do is list all the boxes I have (or have had), and you can check yours to make sure they match. Here's the key: Box types: R = Standard rainbow (From the box end, Blue, Green, Yellow and Red) RF = Standard rainbow with a big F instead of the "Fairchild" logo BR = Standard rainbow with a black stripe added before the blue stripe BRF = Standard rainbow with a black stripe added before the blue stripe, and a big F instead of the "Fairchild" logo (I haven't found one of these, but figure they probably exist, so I'd throw it in) NR = No Rainbow W = White box (Zircon released all the white boxes) Zircon = Zircon version of the game. Most Zircon versions have a sticker on the back of the cartridge, whereas the Fairchild carts don't. # NAME; BOX TYPES 1 Tic-Tac-Toe/Etc; BR, RF, (Zircon) 2 Desert Fox/Shooting Gallery; BR 3 Video Blackjack; BR 4 Spitfire; BR 5 Space War; BR 6 Math Quiz 1; BR 7 Math Quiz 2; BR 8 Magic Numbers/Mind reader/Nim; BR 9 Drag Strip; BR 10 Maze; RF 11 Backgammon/Acey-Deucey; RF 12 Baseball; RF 13 Robot War/Torpedo Alley; RF 14 Sonar Search; RF 15 Memory Match 1 & 2; RF 16 Dodge It; RF 17 Pinball Challenge; RF 18 Hangman; NR 19 Checkers; ? 20 Video Whizball; NR 21 Bowling; NR 22 Slot Machine; NR, (Zircon) 23 Galactic Space Wars/Lunar Lander; W (Zircon) 24 Pro Football; W (Zircon) 25 Casino Royale; ? 26 Alien Invasion; W (Zircon) Built-in games (US only?) - Hockey, Tennis and 2 drawing programs Demo Demonstration Cartridge; ? Demo 2 Demonstration Cartridge 2; ? 4c. Fairchild newsletter First and only known newsletter, featured descriptions of carts 1-9, with preview descriptions of carts 10-12. Dated October 1977. Mentions that Carts 10-12 should be out by November 1977. 4d. TV show appearance - "POW!" Chris: A long time ago there was a local independent TV station (Ch. 11 in Los Angeles) that had a contest where kids would call in and try to win prizes. The game featured "Shooting Gallery" on the TV screen, and the contestant would shout "Pow!" when they wanted the gun to fire. If they could hit 10 ducks in 30 seconds, they won a $100 prize or some other small prize. The unique thing is that this was the only time a video game system was used on TV as part of a game show. This "show" may have aired in other states as well. Clint: I remember this also! I don't remember the name of the actual show, but this was a feature of the show (callers calling in and playing the game for minimal prizes). The show was an hour long variety show, and if it sounds semi-familiar, then Charlie and Humphry should also sound familiar. They (dogs) did skits to teach kids the difference between right and wrong (the skit I remember most was "1001 stupid things to do -- borrowing without asking" -- yes, you had to see it). The show ran on channel 2 in the Bay Area, and Pat McCormick was both the voice of the two dogs and the real host. 4e. Catalogs and other paraphernalia "Channel F has a lot more fun in store for you." Catalog includes carts #1 - 17. Also of note is that the cart labels on the front are different from anything I've seen before. They have a big picture with a small amount of text, the Video cart # and the Fairchild logo at the bottom. Weird! Version A: "Now playing on Fairchild's Channel F System II". This pamphlet includes the 1979 lineup. It show screen shots of carts 1-25, not including carts 4, 7, 19, 22. The back of the pamphlet lists carts 1-24. The pamphlet ID# is CI 202520. Version B: "Now playing on Fairchild's Channel F System II". This pamphlet looks exactly like the above mentioned, except it lists iron on the back panel instead of Fairchild. The carts also have changed Catalog #'s which are now numbered C0XX (XX meaning Cart #). Zircon sales flyer: featured an order form and sales descriptions on brand new carts # 19, 22, 23, 24. On the back they offered a special Holiday Package that included System 2 Console, and Carts 1, 2, 4, 5, 7, and 8. This flyer was one page typed front and back, and was dated October 1980. Zircon Service flyer: a 1/3 page flyer that pitched buying or upgrading your console for $99.95 new or $59.95 refurbished. On the back it featured a $47.00 service offer, but does not specify what they do to the unit other than replacing lost or broken parts. Microtronix Sales Flyer - This company was located in Philadelphia, PA. They offered refurbished and new units, as well as some carts. 4f. Rumors and other Myths According to the System 2 Box, there was a black cartridge and a numeric Keypad. According to the picture the cart is called "Casino Royal" (same as cart 25?) and numbered K-1. 5. Repair Information 5a. Base unit It is doubtful that the console would develop a problem. We have not found any schematics yet for the unit. One good hint to keep in mind, if you drag out your system from storage to play with it, be sure to let it sit at room temperature for at least 2 days before you turn it on for the first time. This will allow the unit to "warm up" to room temperature. I you don't do this, when you turn on a cold unit directly out of storage, you may pop a chip! 5b. Controllers If you have ever seen one of the controllers, you know that they are unique in their design. They kind of resemble a dynamite detonator, with a control knob that had 8 basic movements: up/down/left/right/twist left/twist right/pull up/pull down. The controller worked on contacts, somewhat like the Atari 2600. The inside of the controller featured a metal ring that surrounded the stick that accomplished movement on the screen. The downside to these controllers is that they had very cheap wiring, along the lines of 22 gauge or smaller. If the controllers were not carefully handled, a wire would break either inside the controller or in the wire leading to the console. I have not been successful yet in finding a way to repair these units. In a future update, I'll try to provide a pin-out of the 9 pin plug so a replacement cord can be possibly wired to the controller. 5c. Why won't my cartridges work? The system as a whole has never given me trouble. If you insert the cartridges firmly into the console, they should work. A little preventative maintenance also helps, such as cleaning the gold edge of a cartridge with Denatured alcohol. Also keeping the console and carts free of lint and dust helps ensure good performance.
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