__ __ __ __ /\ \ /\ \ /\ \ /\ \ /**\ \ /**\ \ /**\ \ /**\ \ /*/\*\ \ /*/\*\ \ /*/\*\ \ /*** \ \ _\*\ \*\ \ /**\ \*\ \ /*/ /\*\ \ /**/\**\ \ /\ \*\ \*\_\*/\*\ \*\_\*/_/ _\*\_\***\ \**\_\ \*\ \*\ \/_/*\ \*\_\/_/*\ \/\ \/_/*/\*\/**/ / \*\ \*\_\ \*\ \/_/ \*\ \*\ \ \/_/\***/ / \*\/*/ / \*\ \ \*\/**\_\ /**/ / \**/ / \*\_\ \**/\/_/ \**/ / \/_/ \/_/ \/_/ \/_/ SEGA SATURN FAQ (FREQUENTLY ASKED QUESTIONS) Version 1.0 The Saturn FAQ Wesley Reiser (wesley.reiser@ulbbs.com) This file is Copyright (c) 1995/96, Wesley Reiser. All Rights Reserved. Free distribution of this file is permitted, provided it isn't modified in any way and credit is given to ALL the people who contribute to this FAQ. Meaning, kept the entire Credits section intact! Sale of this FAQ is strictly forbidden without written consent of the author. Use of this FAQ in commercial publication is strictly forbidden without written consent of the author. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last-modified on April 7'th 1996 Please send additions, questions, comments, and corrections to Wesley Reiser at wesley.reiser@ulbbs.com The newest version of this FAQ can be obtained via me, or FTP to... ftp.netcom.com pub/vi/vidgames/faq -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0. Contents 1. About the Author 2. Sega Saturn Intro 3. Hardware specifications 4. Compared to the 32X 5. Compared to the Sony Playstation 6. A sound experience 7. Saturn Developing 8. Infinite Possibilities 9. Saturn's Peripherals 10. About the Saturn's creators 11. Let The Games Begin 12. List of games available at release 13. Release date 14. Other Sources of Saturn Information 15. Where do I send fan mail? 16. Where to get new releases 17. Misc Info 18. Whats new? 19. Acknowledgements (credits) 20. Revision List -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (1) About the Author -------------------- Name: Wesley Reiser Age: 19 Systems: Super Nintendo Sega Genesis Sega CD Nintendo Gameboy 486SX Tandy PC Current FAQ's: Sega Saturn FAQ Slide (Windows EXE FAQ on the hit ) (FOX television show "Sliders") Interests: Astronomy Space Travel Science Science Fiction Computer Programming Music (Alanis Morissette!) :) Enough about me... (2) Sega Saturn Intro --------------------- Ending months of speculation, the most powerful, technologically advanced video game system created HAS arrived! The powerhouse Sega Saturn delivers state-of-the-art 3-D-modeled graphics, dynamic perspective with constantly changing points of view, true 3-D Audio, and phenomenal game-play speed surpassing that of an ordinary multimedia PC and challenging even a high-end work station. With the much-anticipated arrival of Sega Saturn in the United States comes a completely new definition of video gaming, transporting players into a previously unrealized realm of interactive entertainment. -Sega Visions, May 1995 But is it enough to satisfy Hard-Core gamers? Is what Sega says true? You decide... (3) Hardware Specifications --------------------------- EIGHT PROCESSORS * 2 Hitachi 28.6MHz, 50-MIPS SH2 32-bit RISC processors * Hitachi SH1 32-bit RISC processor * VDP 1 32-bit video display processor * VDP 2 32-bit video display provessor * Saturn Control Unit (SCU) * Motorola 68EC000 sound processor * Yamaha FH1 DSP sound processor MEMORY * 2MB (16 Megabits) RAM * 1.54MB (12 Megabits) video RAM * 540KB (4 Megabits) audio RAM * 540KB (4 Megabits) CD-ROM cache * 32KB nonvolatile RAM (battery backup) AUDIO * 22.6MHz Yamaha FH1 24-bit digital signal processor * 11.3MHz Motorola 68EC000 sound processor * 32 PCM (pulse-code modulation) channels * 8 FM channels * 44.1KHz sampling rate VIDEO * VDP 1 32-bit vidoe display processor * Sprite, polygon, and geometry engine * Dual 256KB frame buffers for rotation and scaling effects * Texture Mapping * Goraud shading * 512KB cache for textures * VDP 2 32-bit background and scroll plane video display processor * Background engine * Five simultaneous scrolling backgrounds * Two simultaneous rotating playfields * 200,000 texture-mapped polygons per second * 500,000 flat-shaded polygons per second * 60 frames of animation per second * 24-bit true-color graphics * 16.7 million colors * 320 by 224, 640 by 224, 720 by 576 resolution STORAGE * Double-Speed CD-ROM * 320KB per second transfer speed * Audio CD compatible * CD+G compatible * CD+EG compatible * CD single (8cm CD) compatible * Video CD, Photo CD, Electronic Books, digital karaoke (optional) * 512KB memory cartridges for game save (optional) INPUT/OUTPUT * High-speed serial communications port * Internal 32-bit expansion port * Internal multi-AV port for video CD (MPEG) adaptor * Composite video/stereo (standard) * NTSC RF (optional) * S-Video compatible (optional) * RGB compatible (optional) * HDTV compatible (optional) * Analog control pad (4) Compared to 32X -------------------- The first difference you would notice between the 32X and the Saturn is the speed. While the 32X is a nice system and more powerful then the 16-Bit systems, it does not add up to the Saturn, or even close. The power that the Saturn puts out is much greater then the 32X. One way to explain the difference is that if Sega were to try to create Virtua Fighter 2 for the 32X, it would run like DOOM runs on a 386 (probably even slower then that). Actually, I heard that the 32X couldn't even handle the extreme polygons at any speed but I am not really sure. Here are some things you have to think about before purchasing between the 32X and the Saturn... Price. The Saturn is running for about $350 without a game (Sampler CD) while the 32X runs for about $150. However with the 32X you MUST have a Sega Genesis system to connect it to since the 32X is not a single running system, it simply improves the Genesis (and CD). Support. Although Sega has said they are going to continue to support the 32X, Sega Genesis, Sega CD, Sega Game Gear, and Sega Saturn from what the public has seen, they are trying to push the Saturn a lot (which is understandable), however the other systems are getting slightly left behind which really is not fair to the consumer. Before you run out and buy something, make sure the manufacturer is backing that product up HEAVILY or chances are its going to be another Sega CD (which IMHO has the capability to be a good system if Sega would make some games for it). Power. Although both systems are 32-bit, the Saturn has a LOT more power and capabilities then the 32X. Games that use full 32-bit power such as Virtua Fighter 2 will not be able to be converted for use on the 32X. 32X System Specifications. MAIN PROCESSOR Twin Hitachi (SH2) 32 bit RISC processors - clock speed of 23 MHZ - 40 MIPS CO-PROCESSOR(s) - Genesis 68000, Z80, Genesis 32X VDP - Video processor - 50,000 texture-mapped polygons/sec - texture mapping - hardware scaling and rotation VIDEO - 32,768 simultaneous colours on screen - Genesis resolution - Overlaying over existing Genesis/SegaCD video MEMORY - 512k (4 MBit) additional RAM to Genesis/SegaCD memory AUDIO - Stereo PCM chip - audio mixing with Genesis sound - additional 2 channels (therefore 14 all together?) - I/O: Same as Genesis - 32X upgradable; can upgrade the 32X STORAGE - CD-ROM if you have a SegaCD - speed same as SegaCD - compatible with audio CD, CD&G, SegaCD, Cartridge - compatible with Genesis - can store save game/score information (as with many Genesis games) (5) Compared to the Sony Playstation ------------------------------------ During the release of the Saturn in June 1995, sales for the system were not very good although they were not very bad either. In September, the Sony Playstation was released and by Christmas the sales matched that of the Saturn with about 500,000. Most people believe that this boost of sales for the Playstation was because of the release of Mortal Kombet 3 with the system which was supposed to be the best platform to own since it was a high end 32 bit system and Sega didn't have rights to release MK3 until April I think, and at the time, Mortal Kombat 3 is what people wanted. Once the fade of MK3 died down and people realised that the SNES version was just as good, the sales of the Playstation dropped dramatically while the Saturn maintained its sales scoring (in rumor) 2.5 Million sales at the time of this writing. Whether the system has actually sold 2.5 million units (worldwide) or not is not known to me, however I also heard that the Playstation sales are at about 1 million making the Saturn the best system available right now (Until N64 is released?). Compare the systems yourself. Playstation Specifications... * R3000A from MIPS(SGI) and LSI Logic Technologies * 32 bit RISC processor * Clock 33.8688MHz * Operating performance 30 MIPS * Instruction Cache 4 KB * Data Cache 1 KB * BUS 132 MB/sec. * 3D Geometry Engine (High speed matrix calculator) * Clearing capacity: 66 MIPS * 1.5 million flat-shaded polygons/sec * 500,000 texture-mapped and light-sourced polygons/sec * Motion JPEG Hardware Decompression Engine * Operating performance 80 MIPS (Clearing Capacity) * Directly connected to CPU bus * Compatible with MPEG1, H.261 files (both via additional har2 Kilobytes (4Mbits) * RAM cards - 128 Kilobytes (1Mbit) flash-memory cards * Rendered in hardware - Upto 360K polygon/sec. * Texture mapping * Flat or Gouraud shading * ADPCM audio source * 24 Channels * 44.1KHz sample rate * Digital effects include: - Pitch Modulation - Envelope - Looping - Digital Reverb * Load up to 512K of sampled waveforms - Supports MIDI Instruments * 16.7 million colours * Adjustable frame buffer * No line restriction * 5 Simultaneous backgrounds * NTSC Display Resolution +-------+--------------------+-------------------+ | Mode | Resolution (H x V) | Scan | +-------+--------------------+-------------------+ | 0 | 256 x 240 | | | 1 | 320 x 240 | Non-Interlaced | | 2 | 512 x 240 | | | 3 | 640 x 240 | | +-------+--------------------+-------------------+ | 4 | 256 x 480 | | | 5 | 320 x 480 | Interlaced | | 6 | 512 x 480 | | | 7 | 640 x 480 | | +-------+--------------------+-------------------+ * Colour Depth +-------+--------------+ | Mode | Colours | +-------+--------------+ | 4 | 16 | | 8 | 256 | | 15 | 32,768 | | 24 | 16,777,216 | +-------+--------------+ * All calculations are performed to 24 bit accuracy * Texture mapping colour mode - 4 bit CLUT (Colour Look-Up Table) (16 colours) - 8 bit CLUT (256 colours) - 15 bit direct (32768 colours) * 2D Graphical Capability (6) A sound experience ---------------------- Sound plays an enormous role in an interactive experience. So when it came to designing and building Sega Saturns sound processor, Sega turned to the most respected experts in the field; Yamaha (electronic keyboards, pianos, stereo equipment, synthesizers--yeah, that Yamaha). This potent system not only reads the CD-ROM but also creates and manipulates sound data by using 16 channels combined with a digital mixer. It also has the capability for 3-D audio resulting in very realistic sound. With QSound(tm) the sound literally comes at you from 360 degrees (imagine a Mig 29 roaring right over you in your next flight sim game). Sega Saturn's sound specs include two CPU interfaces, 32 voices, built-in sound effects, and FM and PCM synthesis. It uses a motorola 16-bit 68EC000 processor and Yamaha digital signal processor. Incidentally, the 16-bit 68EC000 processor is a close relative of the Genesis's main processor, only in the Sega Saturn its used exclusively for sound. To put this in perspective, the least powerful chip in the Sega Saturn's sound system is more powerful than the chip that runs the entire Genesis. But if you think about it, is the Genesis really very powerful? :) Sega Saturn also boasts built-in DMA for file transfer, the 16-channel mixer previously mentioned, and a 128-step digital signal processor (or programmable DSP) Additionally, Sega Saturn supports the musical instrument digital interface (MIDI) To the sound creators, MIDI means its possible to hook up a keyboard during sound development to experiment in real time while creating music sequences or sound effects. (7) Saturn Developing --------------------- What Sega Saturn's processing capabilities mean to game developers is yet another story. Often, game companies tout their hardware systems' capablilties--which are important in understanding the potential quality of the game experience--but equally importand are the advantages that the hardware architecture offers the game creators. Sega Saturn gives developers unlimited reign. Take the VDP 2 chip for example. This specialized chip enables programmers to generate up to five simultaneous backgrounds and rotate two playfields at the same time. The chip also makes Sega Saturn the only machine that supports 16.7 million colors on active video displays. These photorealistic graphical allowances give developers the tools needed to construct more realism in each and every frame, however I am unaware of the Playstations power in this field, it may match the Saturn here. Actually, word has it that the complex layout of the board in the Saturn makes the system very complicated in the programmers aspect. What this means is that although the system is very powerful, its hard for companies to make games that take advantage of all its advanced technology because it was made too quick. This may be a drawback to the system as if companies can progrm another system easier, they will most likely want to stick with the easier one because time is money. (8) Infinite Possibilities -------------------------- Besides its superior game-play features, Sega Saturn has an architecture that allows for expansion. Possible additions include multimedia extras like a Video CD via an optional MPEG adaptor, PhotoCD, Electronic books, audio CD, and digital karaoke. There is also at least five ports, which give Sega's product-development people access to the bus signals, should they have any super expansion ideas in the future. Maybe something network related--who knows? Lets just say that they've been known to have some awesome tricks up their sleeves. (9) Saturn's Peripherals -------------------------- These are some of the peripherals that should be available where you buy Sega Saturn systems, games, etc... * ARCADE RACER-------------------------------------------- If you like vehicle-sim games, you'll love the Arcade Racer. Its the controller that puts you behind the wheel. And it gives you the most realistic control because its analog. Whereas digital controllers rely on values assigned to on/off switches (like light switches, they react in steps), analog controllers respond in a smoother arc (like dimmer switches). You're in the drivers seat with super, oh-so-sensitive control. Its perfect for Time Warner Interactive's V.R. Virtua Racing or Sega's Daytona USA. * 6PLAYER ----------------------------------------------- Have friends? Want more? 6Player, the ultimate multiplayer adaptor, allows up to six buddies or rivals (12 buddies/rivals if you use two adaptors) to play in the same game. Team up in NHL All-Star Hockey and a 6Player--you'll have friends galore (or rivals galore)! * BACKUP ----------------------------------------------- Sega Saturn backs up sports fans on this one. Backup's a RAM cart with a whooping 512 kilobytes of storage! Thats enough to handle everything from your best scores on Pebble Beach Golf Links to your stats on Grand Slam Baseball. By the way, you dont have to be a sports fan to take advantage of backup--just think how many Sim City 2000 games you can keep. You could save the world! * CONTROL PAD ------------------------------------------------ All gamers have a favorite control pad. This one is likely to be yours. Sega Saturn's control pad puts you in charge with 8 buttons--thats 6 action buttons and 2 shift (left and right) buttons. Plus its ergonomically correct: You get the advantage at your fingertips with easy eight button play for all your killer combo moves. (10) About the Saturn's creators -------------------------------- What Sega-select team of people worked for an entire two years exclusively to make certain Sega Saturn was launched with the some of the worlds best hardware and software? Of course it would be Sega's Away Team. The 27-member Away Team comprises Sega employees from every aspect of hardware engineering, product development, and marketing. They devoted countless hours, resources, and brain cells into launching Sega Saturn. Their sole mission was to ensure that Sega Saturn's hardware and design met the precise needs of both the U.S. and Japanese markets, in some ways it did and in other ways it didn't. In conjunction with developing titles for the launch in the States, the Away Team was responsible for bringing the first wave of premimum games from Japanese third-party developers. Thanks to the global efforts of the Away Team, killer titles like Virtua Fighter, Daytona USA, NHL All-Star Hockey, and Panzer Dragoon were all primed and ready to show off Sega Saturn's awesome power when it was released. (11) Let The Games Begin ------------------------ More than 100 third-party publishers and developers are creating software for the Sega Saturn. More than 20 titles were available at launch with an additional library of about 100 games by Christmas 1996 from both Sega and third-party developers. Here is a small list of some of the publishers developing for the Sega Saturn at release time... Absolute Acclaim Accolade Activision American Laser Games American Softworks Capcom Caps Crystal Dynamics Data East Digital Pictures Domark Electronic Arts Gametek GT Interactive Interplay JVC Maxis Microprose Namco Papyrus Philips Readysoft Rocket Science Sega Sierra On-Line Stragetic Simulations Sunsoft Taito Takara Tecmo Time Warner Interactive Titus Ubi Soft Universal Interactive Studios U.S. Gold Viacom Virgin Interactive (12) List of games available at release --------------------------------------- The following is an updated list of games that are currently available or will be coming out very soon for the Sega Saturn system... Some updates of these games were taken from the Saturn/32X FAQ (pred@zikzak.apana.org.au) which I cant find a newer version then 2.10 (12/22/94) so I dont know if any of these games will be coming out for sure in the United States, but you can bet that they probably are. Some entries were taken from GamePro magazine volume 7, #7, June 1995. And some entries were taken from Sega Visions magazine May 1995. If you know of any additions that are not on this list, please E-Mail me. 3D Baseball | C. Dynamics | !3D! Baseball 4D Boxing | Victor Ent. | Boxing Armoured Troops Race 2 | Nihon | Action Astal | Sega | Adventure A.IV | Artdink | Simulation Battle Monsters | Sega | Action Basketball '95 | ??? | Basketball Bermuda Triangle | Ask Kodansha | Role Playing Blue Seed | Sega | ??? BUG! | Sega | Action/Adventure Chinese Detective | Sega | Adventure/interactive Clockwork Knight | Sega | Action/Adventure Clockwork Knight 2 | Sega | Action/Adventure Congo | ??? | 3D Action/Adventure College Jam | Acclaim | Basketball Cotton 2 | Success | Action/shooter CyberRace | Sega | Driving Dark Legends | Data East | Fighting Daytona USA | Sega | Driving Deadlus | Sega | Action/shooter Defcon 0 | Data East | Action/Strategy Derby Stallion | Ascii | Simulation D-Game | Media Ent. | Adventure/interactive Doom 2 | Sega | 3D Action/shooter Dragons O T Square Table| C. Dynamics | Graphical Adventure Dynamic Fantasy | Sega | Action Ecco the Dolphin | Sega | Action Fantasy Earth | Sega | Role Playing Fantasy Gallery | Media Ent. | Adventure/interactive Fantasy Labyrinth | Sun Elctrncs | Adventure/interactive Fire Pro Wrestling | Human | Wrestling Fist of the North Star | Banpresto | Action Freerunner | Sega | ??? Gail Racer | Sega | Driving Gamemaster | Sunsoft | ??? Ghen War | ??? | 3D Action Goal Racer | Sega | ??? Gotha | Sega | ??? Grandslam Baseball | Sega Sports | Baseball Greatest 9 | Sega | Golf Great Wall of China | Sunsoft | ??? Guile Racer | Sega | Driving Hard Core | Virgin Games | Simulation Hyperderby | CRI | Simulation Ice Hockey | Sega | Ice Hockey Keio Karate Squad 2 | Victor Ent. | Fighting League Road | Sega | ??? Magic Night, RayEarth | Sega | Role Playing Mahjong Goku | Shanor | Majong Masters | Sega | Golf Mortal Kombat 3 | Midway | Arcade Fighting Musashi | Bell | Action/shooter Myst | Sunsoft | Adventure/interactive NBA Basketball | Sega | Basketball NHL All-Star Hockey | Sega Sports | Hockey Off-Road Interceptor | C. Dynamics | sci-fi vehicle sim. Okushimitama Blue Seed | Sega | Role Playing Overdrive | Zoom | Action Panzer Dragoon | Sega | Action/shooter Pebble Beach Golf | Sega | Golf Pinball Arena | ??? | Pinball Quo Vadis | Gramus | ??? Race Drivin' | Time Warner | Driving Rampo | Sega | Adventure/interactive Real Yumemi | Sega | Action/Adventure Rigroad Saga | Sega | Role Playing Sankokushi TV | Koei | Simulation Saturn Basketball | Sega | Basketball Sega Rally | Sega | Racing Shinobi EX | Sega | Action/shooter Side Pocket | Sega | 8 ball SimCity 2000 | Sega | Strategy Soccer | EA Victor | Soccer Solar Eclipse | ??? | 3D Shooter Sonic 4 | Sega | Action Suiji Martial Arts | Data East | Fighting Super 301 SQ | Nihon Bussan | Simulation Super Street Fighter 2 | Capcom | Arcade conversion Tama | Time Warner | ??? The 11th Hour | Virgin | Adventure The Legend Of Kain | ??? | ???/Action? The New Dream Mansion | Sega | Adventure/interactive Tomcat Alley | Sega | Action/shooter US Drag Champ | Nihon Bussan | Driving Van Battle | Sega | Fighting Victory Goal | Sega | Soccer Virtua Cop | Sega | 3D Arcade Shooter Virtua Fighter | Sega | 3D Arcade Fighting Virtua Fighter Remix | Sega | 3D Arcade Fighting Virtua Fighter 2 | Sega | 3D Arcade Fighting Virtua GP | Atlas | Driving Virtua Hangon | Sega | Motorcycle racing Virtua Racing | Sega | Arcade conversion Virtua Tennis | Sega | Tennis Virtual Hydlide | Sega? | Role Playing V.R. Virtua Racing | Time Warner | Racing Wanchai Connection | Sega | ??? War Baddies | Grams | Simulation Waves of Pebble Beach | Sega | Golf World Striker | Sega | Soccer Worldwide Soccer | Sega Sports | Soccer Yumemi Mansion ][ | Sega | Adventure Zero Four Champ Special | Media Ring | Boxing (13) Release date ----------------- As you all know, the release date for the Saturn was supposed to be in September, but Sega decided that they wanted to get the jump on the Market and release it early. If you have been keeping track of the Saturn, you probably already know that it is already out in stores right now. But if you haven't, well, now you know. Go check your local listings, and call all the local electronic, software, video game stores possible, because... "Its out there" You can get more information such as where copies are available by visiting Sega's Saturn home page on the World Wide Web at URL "http://www/segaoa.com" (14) Other Sources of Saturn Information ---------------------------------------- There are many ways to get Sega Saturn information, here are the few ways I know. This will be updated each release version... If you have any information to add, please send it to... wesley.reiser@ulbbs.com If I use it, you will get full credit... ~World Wide Web~ http://www.segaoa.com/ http://128.95.248.147/ (currently down?) ~FTP~ ftp.netcom.com /pub/vi/vidgames/ ~NewsGroups~ alt.sega.genesis rec.games.video.sega ~Mailing Lists~ E-Mail vidlist@aol.com with the word SUBSCRIBE as subject... ~Commercial Networks~ America OnLine - keyword VIDEOGAMES CompuServe - GO VIDGAM Delphi - GO ELE WOR (15) Where do I send fan mail? ------------------------------ If you are a fan of this FAQ, send mail to me at... wesley.reiser@ulbbs.com Send mail to Sega at... segasaturn@segaoa.com Thats currently all I know of. Please send additions if you know of any to.. wesley.reiser@ulbbs.com (16) Where to get new releases ------------------------------ You can get new releases in the following ways or simply request them from me via my internet address... send mail to wesley.reiser@ulbbs.com and ask for newest version... ~FTP~ ftp.netcom.com /pub/vi/vidgames/faqs/ ~WWW~ I am currently trying to get into contact with Sega to request a spot on their site for my FAQ. I am still waiting ANY responce whatsoever... http://www.segaoa.com is that site... If you would like my FAQ on your page E-Mail me. ~NewsGroups~ Dozens of people have offered to post this FAQ to Internet Newsgroups. So I guess you can find it at the following Newsgroups plus many more... alt.sega.genesis rec.games.video.sega ~Bulletin Board Systems~ I will upload the newest FAQ to the following BBS's about 10 minutes after being finished... :) Rainmans Sporadic = 609-794-8883 609-692-9163 Bigfoot Express = 609-327-6672 Mystic Realms BBS = 609-691-3105 Crossroads BBS = 609-794-2220 ~Commercial Networks~ America OnLine - keyword VIDEOGAMES CompuServe - GO VIDGAM Delphi - GO ELE WOR MSN - Unknown (17) Misc Info -------------- Thanks go out to JUSTIFIER@eebbs.com for this Misc Info on the Sega Saturn... 1)Packaging-White and Silver box (slightly larger and heaverier then sega-cd) 2)Whats inside-Saturn, 1 controller, a.v. cable, power cord, lithium battery (in machine), Virtua Fighter CD, Choice cuts CD, warranty card, and saturn stickers. Newer systems come with Sampler CD only. 3)System specs: C.P.U: 2 Main SH2 (28.6 Mhz, 25MIPS) 1 Sound 68EC000 (11.3 MHz) MEMORY: Work RAM 16 Mbit Video RAM 12 Mbit Sound RAM 4 Mbit CD Buffer RAM 4 Mbit IPL ROM 4 Mbit Backup RAM 256 Kbit GRAPHICS: Resolution 320*224,etc.(640*448 but not in manual.) Colors 2048/1024(16,770,000 simultaneous transmission) Sprite enlargement,reduction,rotation,transformation SCROLL: 5 screen maximum XY Scroll 4 Rotation 2 Enlargement/reduction 2 Window 2 Special features Vertical cell scroll Lateral line scroll Enlargement/reduction CG FUCTIONS: Polygons specialized hardware Special features Wire frame Flat shading Gouraud shading SOUND: PCM & FM sound sources 32 channels 16 bit sampling Sampling rate 44.1 KHz max. Audio DSP CD-ROM: Intelligent double-speed CD drive MODEL NUMBER:MK-80000 POWER SOURCE:AC 120V;60Hz POWER CONSUMPUTION: 25W OPERATING CONDITIONS: Temperature 41'F TO 95'F Humidity 10% to 80% RH DIMENSIONS:Width 260mm (10.2 inches) Lenght 230mm (9.0 inches) Height 83mm (3.2 inches) Weight Manual does not list but is pretty heavy 4)Usable Software: *Sega Saturn game CD's *CD+G (audio and graphics) discs *8-centimeter audio CD singles *Music CD's or audio CD;s *CD+EG (audio with extended graphics) discs Note: You CANNOT use Genesis,Sega CD or Genesis 32x games on Saturn. 5)Whats on the saturn console: TOP:CD Door(flip),Cartidge Slot,Reset Button, Access Light,Power Light,Power Button FRONT:Controllers 1&2 BACK:A/V Output Jack,Power Jack,Communications Jack,Battery Cover. 6)Control Pad: * Directional Pad(extremely good diagianals as opposed to 3DO) * Start Button * 6 Buttons on front A,B,C on bottom, smaller X,Y,Z buttons on top of A,B,C buttons. * Right and left shift on top of contoller * Total 9 buttons and directional pad 7)Internal Ram: 512K Bytes-There is a Memory Manager Screen to Initialize, Delete,and copy memory. 8)Beginning Screens: A) SET CLOCK SCREEN:Used to enter time and date(m\d\y). B) MEMORY MANAGER SCREEN:Used to copy,delete,init. mem C) LANGUAGE SCREEN:Used to set 6 different languages. (English,French,Italian,Spanish,Dutch,Japanize). D) OTHER SETTING SCREEN:Used to disable or enable 3 settings.They are Button labels(enable or disable), Audio output(Stereo or Mono),and Sound Effects(enable or disable). Button Labels:To display or not the buttons for Audio CD Control Screen. Audio Output:To choose stereo or mono when playing CD's,CD+G,andCD+EG disc's. Sound Effects:To have sound effects on or off in Audio Control Screen. E) SYSTEM SETTING SCREEN:Used to choose from the four above screens. F) AUDIO CONTROL SCREENS:The central panal for audio CD's and CD+G discs.It handles both basic and advanced conrols. G) BASIC CONTROLS SCREEN:9 Button Icons to choose from: 1)Multi-Button:To sets machine for Saturn CD's, CD+G discs,and CD+G discs. 2)System settings button:To gets into System setting screen. 3)Hide control buttons:To hides Audio CD control screen.When you use CD+G discs the graphics are displayed. 4)Play/pause button:To play or pause music. 5)Stop button:To stop music. 6)Skip forward button:To skip a track or to search forward through tracks. 7)Skip backward button:To jump back a track or to scan backwards through tracks. 8)Repeat Button:To repeat one track or all the tracks. 9)Change controls button:To switch from basic to advanced controls. H) ADVANCED CONROLS SCREEN:Another 9 button Icon menu to choose from. 1)Program sequence:To program a playlist. 2)Shuffle tracks:To play random tracks. 3)Repeat A-B:To repeat a section of track. 4)Scan Intros:To hear first 10 seconds of each track. 5)Adjust surround:To increase or decrease 3D Surround sound. 6)Adjust pitch:To adjust the pitch or mute the vocals of the music(karayokee effect!).The adjust pitch cannot be used with adjust surround. 7)Clear all settings:To clear all option settings. 8)Change screen:To choose from 4 time display formats. a)Track time elapsed b)Total time elapsed c)Track time remaining d)Total time remaining 9)Change control button:To switch back to basic control screen. 9) VIRTUA FIGHTER CD: The arcade favoriate with some less polygons but extremely well done.Good instruction manual. Just packed in cd case,no box. 10) SATURN PRIME CUTS CD: Game footage of 12 games.They are: *Black Fire *Bug *Clockwork Knight *Daytona USA *Myst *NHL all-star hockey *Panzer Dragoon *Pebble Beach Golf Links *V.R. Virtua Racing *Virtua Fighter *Worldwide Soccer *Solar Eclipse 11) PROBLEM IF YOU DON'T HAVE A/V ON T.V.: Since Sega discided not to include R.F connecter inside Saturn(For $400 you should get everything including a svhs cable),you must buy it seperatly. It should be available where you buy system for $25. 12) MAKE SURE YOU GET EVERYTHING THATS LISTED IN THE BACK OF BOX BEFORE YOU LEAVE THE STORE. FORGET THE SALES PERSON AND OTHERS. IF YOU DONT YOU MAY REGRET AND HAVE TO MAKE ANOTHER TRIP BACK TO STORE. SINCE SATURN WAS A RUSH JOB THINGS MAY NOT BE ALL PERFECT INSIDE BOX. REMEMBER, *YOU* PAYED $400 OR SO FOR THE MACHINE, IT'S YOUR RIGHT TO CHECK OUT WHAT YOU GOT FOR YOUR HARD EARNED MONEY.!!! (18) Whats new? --------------- There are no new sections in this version, however the FAQ has been geared more toward comparing the system to other ones instead of me bragging about the system too much (hey, I wanted it REALLY bad :>). I have however, updated just about all of the sections and added the compare sections which I spoke about above. MORE Games added to games list. Actually, there are about 101 games listed now. *MOST* of them have the manufacturer and Type of game next to it so you know at least what type of game it is. As always, this will pretty much be updated by the next version also. By release date of the Saturn expect this game section to be the major attraction to the list. Please note that not all of the games on this list will be coming to the United States. (19) Acknowledgements (credits) ------------------------------- The following people deserve some credit for whatever they did to help me in creating this FAQ... * GOD --------------------------------------------------------------------------- * Sega --------------------------------------------------------------------------- * Nintendo --------------------------------------------------------------------------- * Sony --------------------------------------------------------------------------- * Myself (for spending all this time writing this FAQ) --------------------------------------------------------------------------- * Salvatore Salpietro --------------------------------------------------------------------------- * Author of Saturn/32X FAQ (For some Games info and 32X specs) --------------------------------------------------------------------------- * James Dunford, author of PS FAQ for PS Specifications --------------------------------------------------------------------------- * Everyone at alt.sega.genesis for their Saturn info input... --------------------------------------------------------------------------- * Sega Visions magazine May 1995 --------------------------------------------------------------------------- * GamePro magazine June/July 1995 --------------------------------------------------------------------------- (20) Revision list ------------------ 0.5 June 1'st 1995 Official beta release, minimal coverage on games, Pretty good info for first FAQ version. 0.6 June 13'th 1995 Second beta release of the FAQ. Spelling errors corrected. Games list *MAJORLY* updated. Revision List added Whats New Added 0.7 September 7'th 1995 Minor changes, never released. 1.0 April 8'th 1996 First Official release of the Unofficial Saturn FAQ. :) Total FAQ revision with comparision to other top 32-bit systems. Just about everything was changed around for this release form the BETA. Thats all there is so far... Thanks you for reading/browsing through my FAQ. I have spent a LOT of time writing this FAQ, maybe just to calm myself down since I cant afford a Saturn system, but, the main point is, this is NOT the first release! This is the first OFFICIAL version I have released and it is long overdue. It would have been out earlier but I have a very tight schedule and dont exactly have as much time as I would like to have to work on this FAQ, nor do I have the resources to add the new information that comes out since Sega has not replied to my E-Mail, I suppose that means they do not want to contribute any information to this FAQ. :) They did however write to me snail mail thanking me, but I need more info. Once again, thanks for reading, comments/suggestions/flames welcome... wesley.reiser@ulbbs.com -END FAQ-
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