Personnel | Role |
---|---|
Scott Tsumura | Executive Producer |
Robert Champagne | Programmer |
Robert Champagne | Programmer - Level Editor |
Brett Ballow | Game Design |
Russel Ginns | Game Design |
Mike Harrington | Game Design |
Brett Ballow | Environment Designer - Levels |
Mike Harrington | Art Director |
Lawrence Ruelos | 3D Animator |
Bob Lindenmayer | 3D Animator |
Bob Lindenmayer | 3D Artist |
Christopher Goodman | 3D Artist |
Aaron O'Bryan-Herriott | 3D Artist |
Lawrence Ruelos | 3D Artist |
Ken Christiansen | Concept Art |
Julian Soule | Audio Production & Engineering |
Brian Richmond | Audio Production & Engineering |
Chris Phillips | Programmer - Compression Tools |
Robb Canfield | Project Support |
Michael Ormsby | Project Support |
Sheila Boughten | Project Support |
Personnel | Role |
---|---|
Heike Walther | Localisation Specialist |
Sylvianne Pivot | Localisation Specialist |
Valerie Maillot | Localisation Specialist |
Olivier Raffard | Lead Tester |
Komei Sumi | Special Thanks |
Ken-ichi Tanaka | Special Thanks |
Shintaro Miura | Special Thanks |
Banpresto Co., Ltd | Special Thanks |
AJ Redmer | Special Thanks (Director) |
Claude Comair | Special Thanks |
Andy Hieke | Special Thanks |
Nintendo Software Technology Corporation | Special Thanks |
DigiPen Institute Of Technology | Special Thanks |
Douglas Smith | Special Thanks |
Gregory Harsh | Illustration (Beeline Group) |
Gregory Harsh | Package Artist (Beeline Group) |
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